Chris Danford
57b20c65fd
fix compile
2008-06-30 09:36:16 +00:00
Chris Danford
115cc6be2f
always choose lights StepsType from the primary Style of the current Game so that lights are the same for single and double Styles
2008-06-27 19:53:43 +00:00
Mike Hawkins
25b13dfcdf
Song Attacks modifier (course-style scripted mods in regular single play)
2008-05-30 01:09:00 +00:00
Chris Danford
d377c2b1a4
MENU_BUTTON_ -> GAME_BUTTON_
2008-05-21 05:36:09 +00:00
Chris Danford
ba4b7c4423
Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses.
2008-05-01 08:41:18 +00:00
Chris Danford
c13a36e948
FOREACH_ENUM cleanup
2008-04-24 09:34:01 +00:00
Chris Danford
7fff6b6afa
add PlayerState param to DifficutlyDisplay
2008-03-27 10:11:40 +00:00
Chris Danford
2f683bee2f
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
2008-03-24 12:00:51 +00:00
Chris Danford
defedc2c62
GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
2008-03-24 08:53:05 +00:00
Chris Danford
36c553b0a3
EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay
2008-03-24 04:38:14 +00:00
Chris Danford
2a90706887
move decorations into theme
2008-03-19 11:37:33 +00:00
Chris Danford
de305ce7b7
title screen cleanup
2008-03-12 09:49:46 +00:00
Chris Danford
7f5657901c
better name: DifficultyMeter -> DifficultyDisplay
2008-03-11 10:41:11 +00:00
Chris Danford
dafd1ae754
temporarily add stage graphic. Move this and the life frame out into the overlay?
2008-03-11 10:00:31 +00:00
Glenn Maynard
3e36a05c5f
fix song.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2008-03-09 01:51:34 +00:00
AJ Kelly
d04ed18acc
Fix compile
2008-02-20 04:43:47 +00:00
Chris Danford
ebde2f6a0a
end gameplay when workout goal complete
2008-02-20 04:15:36 +00:00
Chris Danford
0acaeecba0
move m_bMultiplayer conditional into GameState
2007-11-13 10:27:28 +00:00
Chris Danford
a9f336acbc
fix CommitStageStats not being called
2007-11-13 10:24:42 +00:00
Chris Danford
ca58e59490
fix out-of-bounds in GetStepsQueue for Courses that bRepeat
2007-10-28 23:59:33 +00:00
Chris Danford
e8bca9e85c
fix wrong Steps being used for first multiplayer difficulty
2007-10-27 09:04:27 +00:00
Chris Danford
7ca1ac3fff
SurviveSeconds -> AliveSeconds
2007-10-27 01:51:58 +00:00
Chris Danford
6258283f30
clean up multiplayer difficulty choosing logic
2007-10-26 21:50:04 +00:00
Chris Danford
a770ba9d9d
add GetDummyPlayerInfo
2007-10-26 10:09:43 +00:00
Chris Danford
5272d5994c
clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback.
2007-09-16 21:22:09 +00:00
Chris Danford
2322929f9c
Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present.
2007-09-16 19:43:14 +00:00
Chris Danford
b0008ad8f7
remove unnecessary: m_pPlayer->SetVisible( bShowNoteField )
2007-09-09 04:06:05 +00:00
Chris Danford
df5be11a62
hide Players with no NoteField, always center MultiPlayer Players instead of looking up position metrics
2007-08-27 12:03:17 +00:00
Chris Danford
bd9447ede4
remove multiplayer song index hack, replace with UpdateStageStats override that multiplayer can use
...
fix gameplay fails immediately if all players don't have a LifeMeter.
2007-08-24 20:29:01 +00:00
Chris Danford
6977897945
fix PlayerStageStats pointing to the wrong PossibleSteps in Multiplayer
2007-08-21 01:36:22 +00:00
Chris Danford
2832da8b4c
in Multiplayer, have multiple Player objects for each MultiPlayer, then choose the best score from each group of Players on StageFinished
2007-08-20 10:45:28 +00:00
Chris Danford
82cb9aa2ee
allow backing out from keyboard in Multiplayer
2007-07-18 02:01:50 +00:00
Chris Danford
663640b0c2
allow multiple dummy players
2007-07-12 11:01:25 +00:00
Glenn Maynard
7f08da77f1
set all lights modes in metrics (except for a couple programmatic ones
...
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard
d1f0b1719e
tweak haste
2007-06-14 01:54:26 +00:00
Glenn Maynard
460c0c4412
deal with music rate changes
2007-06-12 18:33:32 +00:00
Chris Danford
f6b8d67f5f
fix "noteskin change in a course entry lasts through the next entry if the next entry has no attacks"
2007-06-10 23:47:35 +00:00
Glenn Maynard
6c9c99091f
m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.
...
Change to m_iStepsPlayed to avoid the duplicate information.
2007-05-31 04:48:42 +00:00
Glenn Maynard
617712a1cf
ScreenGameplay::InitSongQueues adds songs to m_apSongsQueue,
...
etc. ScreenJukebox::InitSongQueues trims them. Init
m_CurStageStats.m_vpPossibleSongs outside of InitSongQueues,
so it isn't initialized differently than the queues.
2007-05-31 01:14:23 +00:00
Glenn Maynard
9b8ef44337
FailAfter30Misses -> FailOnMissCombo
2007-05-30 20:22:57 +00:00
Glenn Maynard
391b708820
AllHumanHaveComboOf30OrMoreMisses -> GetMinimumMissCombo
2007-05-30 20:03:12 +00:00
Chris Danford
92d3778e29
add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
...
remove GetPlayerInfo binding (currently unused)
2007-05-29 21:19:38 +00:00
Glenn Maynard
08acd04a36
haste tweaks
2007-05-27 06:40:37 +00:00
Glenn Maynard
f9f358c89c
fix slow FOREACH_EnabledPlayerInfo, etc
2007-05-14 04:04:52 +00:00
Glenn Maynard
8278b2e9a1
make FailType a PlayerOption instead of a SongOption; fixes
...
peculiarity that GameState::GetPlayerFailType can implement
fail modes per-player and nothing else can
2007-05-12 23:48:29 +00:00
Glenn Maynard
382efb4dd3
exception no longer needed
2007-05-08 02:02:44 +00:00
Glenn Maynard
0146246b94
fix up failed transition timing
2007-05-01 19:43:41 +00:00
Glenn Maynard
79fefa5065
remove unused GivingUpGoesToNextScreen
2007-05-01 19:12:05 +00:00
Glenn Maynard
5cf9e757a0
remove unused m_sprCourseSongNumber
2007-05-01 04:29:28 +00:00
Glenn Maynard
f94e5a5ff2
Refactor and make music ending more explicit. If we're going to
...
fade, set it up at the start; fading is done before buffering, so changing
it is high-latency.
2007-05-01 02:25:38 +00:00