fix compile

This commit is contained in:
Chris Danford
2008-06-30 09:36:16 +00:00
parent 115cc6be2f
commit 57b20c65fd
+1 -1
View File
@@ -1267,7 +1267,7 @@ void ScreenGameplay::LoadLights()
split( sDifficulty, ",", asDifficulties );
// Always use the steps from the primary steps type so that lights are consistent over single and double styles.
StepsType st = GAMEMAN->GetHowToPlayStyleForGame( GAMESTATE->m_pCurGame )->m_StepsType;
StepsType st = GameManager::GetHowToPlayStyleForGame( GAMESTATE->m_pCurGame )->m_StepsType;
Difficulty d1 = Difficulty_Invalid;
if( asDifficulties.size() > 0 )