fix compile
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@@ -1267,7 +1267,7 @@ void ScreenGameplay::LoadLights()
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split( sDifficulty, ",", asDifficulties );
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// Always use the steps from the primary steps type so that lights are consistent over single and double styles.
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StepsType st = GAMEMAN->GetHowToPlayStyleForGame( GAMESTATE->m_pCurGame )->m_StepsType;
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StepsType st = GameManager::GetHowToPlayStyleForGame( GAMESTATE->m_pCurGame )->m_StepsType;
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Difficulty d1 = Difficulty_Invalid;
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if( asDifficulties.size() > 0 )
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