exception no longer needed

This commit is contained in:
Glenn Maynard
2007-05-08 02:02:44 +00:00
parent dda3085309
commit 382efb4dd3
+1 -12
View File
@@ -1915,18 +1915,7 @@ void ScreenGameplay::UpdateLights()
// Before the first beat of the song, all cabinet lights solid on (except for menu buttons).
bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat);
FOREACH_CabinetLight( cl )
{
switch( cl )
{
case LIGHT_BUTTONS_LEFT:
case LIGHT_BUTTONS_RIGHT:
// don't blink
break;
default:
bBlinkCabinetLight[cl] |= bOverrideCabinetBlink;
break;
}
}
bBlinkCabinetLight[cl] |= bOverrideCabinetBlink;
// Send blink data.
FOREACH_CabinetLight( cl )