exception no longer needed
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@@ -1915,18 +1915,7 @@ void ScreenGameplay::UpdateLights()
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// Before the first beat of the song, all cabinet lights solid on (except for menu buttons).
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bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat);
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FOREACH_CabinetLight( cl )
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{
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switch( cl )
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{
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case LIGHT_BUTTONS_LEFT:
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case LIGHT_BUTTONS_RIGHT:
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// don't blink
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break;
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default:
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bBlinkCabinetLight[cl] |= bOverrideCabinetBlink;
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break;
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}
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}
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bBlinkCabinetLight[cl] |= bOverrideCabinetBlink;
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// Send blink data.
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FOREACH_CabinetLight( cl )
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