Song Attacks modifier (course-style scripted mods in regular single play)

This commit is contained in:
Mike Hawkins
2008-05-30 01:09:00 +00:00
parent 316f9b511f
commit 25b13dfcdf
8 changed files with 143 additions and 65 deletions
@@ -623,6 +623,7 @@ Silent=Silent
Skip=Skip
Skippy=Skippy
Slow=Slow
SongAttacks=Song Attacks
Song BGAnimation=Song BGAnimation
Song Bitmap=Song Bitmap
Song Movie=Song Movie
+3 -2
View File
@@ -3669,10 +3669,11 @@ Mines,1="mod,nomines;name,Off"
Mines,2="name,On"
Mines,3="mod,mines;name,Add"
Mines,4="mod,attackmines;name,AttackMines"
Attacks="2"
AttacksDefault="mod,no randomattacks"
Attacks="3"
AttacksDefault="mod,no randomattacks,no songattacks"
Attacks,1="name,Off"
Attacks,2="mod,randomattacks;name,RandomAttacks"
Attacks,3="mod,songattacks;name,SongAttacks"
Hide="3"
HideDefault="mod,no dark,no blind"
Hide,1="name,Off"
+106 -60
View File
@@ -14,14 +14,14 @@
const int MAX_EDIT_STEPS_SIZE_BYTES = 30*1024; // 30KB
static void LoadFromSMTokens(
RString sStepsType,
RString sDescription,
RString sDifficulty,
RString sMeter,
RString sRadarValues,
RString sNoteData,
Steps &out
)
RString sStepsType,
RString sDescription,
RString sDifficulty,
RString sMeter,
RString sRadarValues,
RString sNoteData,
Steps &out
)
{
out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
@@ -30,7 +30,7 @@ static void LoadFromSMTokens(
Trim( sDifficulty );
Trim( sNoteData );
// LOG->Trace( "Steps::LoadFromSMTokens()" );
// LOG->Trace( "Steps::LoadFromSMTokens()" );
out.m_StepsType = GameManager::StringToStepsType( sStepsType );
out.SetDescription( sDescription );
@@ -53,10 +53,10 @@ static void LoadFromSMTokens(
RadarValues v[NUM_PLAYERS];
FOREACH_PlayerNumber( pn )
FOREACH_ENUM( RadarCategory, rc )
v[pn][rc] = StringToFloat( saValues[pn*NUM_RadarCategory + rc] );
v[pn][rc] = StringToFloat( saValues[pn*NUM_RadarCategory + rc] );
out.SetCachedRadarValues( v );
}
out.SetSMNoteData( sNoteData );
out.TidyUpData();
@@ -110,16 +110,16 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
{
// XXX: Hard to tell which file caused this.
LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid #%s value \"%s\" (must have exactly one '='), ignored.",
sValueName.c_str(), arrayFreezeExpressions[f].c_str() );
sValueName.c_str(), arrayFreezeExpressions[f].c_str() );
continue;
}
const float fFreezeBeat = StringToFloat( arrayFreezeValues[0] );
const float fFreezeSeconds = StringToFloat( arrayFreezeValues[1] );
StopSegment new_seg( BeatToNoteRow(fFreezeBeat), fFreezeSeconds );
// LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
// LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
out.AddStopSegment( new_seg );
}
@@ -138,13 +138,13 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
if( arrayBPMChangeValues.size() != 2 )
{
LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid #%s value \"%s\" (must have exactly one '='), ignored.",
sValueName.c_str(), arrayBPMChangeExpressions[b].c_str() );
sValueName.c_str(), arrayBPMChangeExpressions[b].c_str() );
continue;
}
const float fBeat = StringToFloat( arrayBPMChangeValues[0] );
const float fNewBPM = StringToFloat( arrayBPMChangeValues[1] );
if( fNewBPM > 0.0f )
out.AddBPMSegment( BPMSegment(BeatToNoteRow(fBeat), fNewBPM) );
else
@@ -174,13 +174,13 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
seg.m_iStartRow = BeatToNoteRow(fBeat);
seg.m_iNumerator = atoi( vs2[1] );
seg.m_iDenominator = atoi( vs2[2] );
if( fBeat < 0 )
{
LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid time signature change with beat %f.", fBeat );
continue;
}
if( seg.m_iNumerator < 1 )
{
LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid time signature change with beat %f, iNumerator %i.", fBeat, seg.m_iNumerator );
@@ -264,7 +264,7 @@ bool LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChange
change.m_fStartBeat = StringToFloat( aBGChangeValues[0] );
// fall through
}
return aBGChangeValues.size() >= 2;
}
@@ -291,7 +291,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
// handle the data
/* Don't use GetMainAndSubTitlesFromFullTitle; that's only for heuristically
* splitting other formats that *don't* natively support #SUBTITLE. */
* splitting other formats that *don't* natively support #SUBTITLE. */
if( sValueName=="TITLE" )
out.m_sMainTitle = sParams[1];
@@ -355,7 +355,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
continue;
out.m_fMusicLengthSeconds = StringToFloat( sParams[1] );
}
else if( sValueName=="LASTBEATHINT" )
out.m_fSpecifiedLastBeat = StringToFloat( sParams[1] );
@@ -363,7 +363,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
; /* ignore */
/* We calculate these. Some SMs in circulation have bogus values for
* these, so make sure we always calculate it ourself. */
* these, so make sure we always calculate it ourself. */
else if( sValueName=="FIRSTBEAT" )
{
if( bFromCache )
@@ -465,6 +465,52 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
split( sParams[1], ",", out.m_vsKeysoundFile );
}
// Attacks loaded from file
else if( sValueName=="ATTACKS" )
{
// Build the RString vector here so we can write it to file again later
for( unsigned s=1; s < sParams.params.size(); ++s )
out.m_sAttackString.push_back( sParams[s] );
Attack attack;
float end = -9999;
for( unsigned j=1; j < sParams.params.size(); ++j )
{
vector<RString> sBits;
split( sParams[j], "=", sBits, false );
// Need an identifer and a value for this to work
if( sBits.size() < 2 )
continue;
TrimLeft( sBits[0] );
TrimRight( sBits[0] );
if( !sBits[0].CompareNoCase("TIME") )
attack.fStartSecond = strtof( sBits[1], NULL );
else if( !sBits[0].CompareNoCase("LEN") )
attack.fSecsRemaining = strtof( sBits[1], NULL );
else if( !sBits[0].CompareNoCase("END") )
end = strtof( sBits[1], NULL );
else if( !sBits[0].CompareNoCase("MODS") )
{
attack.sModifiers = sBits[1];
if( end != -9999 )
{
attack.fSecsRemaining = end - attack.fStartSecond;
end = -9999;
}
if( attack.fSecsRemaining < 0.0f )
attack.fSecsRemaining = 0.0f;
out.m_Attacks.push_back( attack );
}
}
}
else if( sValueName=="NOTES" || sValueName=="NOTES2" )
{
if( iNumParams < 7 )
@@ -486,7 +532,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
out.AddSteps( pNewNotes );
}
else if( sValueName=="OFFSET" || sValueName=="BPMS" || sValueName=="STOPS" || sValueName=="FREEZES" || sValueName=="TIMESIGNATURES" )
;
;
else
LOG->UserLog( "Song file", sPath, "has an unexpected value named \"%s\".", sValueName.c_str() );
}
@@ -507,7 +553,7 @@ bool SMLoader::LoadFromDir( const RString &sPath, Song &out )
}
/* We should have exactly one; if we had none, we shouldn't have been
* called to begin with. */
* called to begin with. */
ASSERT( aFileNames.size() == 1 );
return LoadFromSMFile( sPath + aFileNames[0], out );
@@ -621,26 +667,26 @@ bool SMLoader::LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath
}
return true;
}
void SMLoader::TidyUpData( Song &song, bool bFromCache )
{
/*
* Hack: if the song has any changes at all (so it won't use a random BGA)
* and doesn't end with "-nosongbg-", add a song background BGC. Remove
* "-nosongbg-" if it exists.
*
* This way, songs that were created earlier, when we added the song BG
* at the end by default, will still behave as expected; all new songs will
* have to add an explicit song BG tag if they want it. This is really a
* formatting hack only; nothing outside of SMLoader ever sees "-nosongbg-".
*/
* Hack: if the song has any changes at all (so it won't use a random BGA)
* and doesn't end with "-nosongbg-", add a song background BGC. Remove
* "-nosongbg-" if it exists.
*
* This way, songs that were created earlier, when we added the song BG
* at the end by default, will still behave as expected; all new songs will
* have to add an explicit song BG tag if they want it. This is really a
* formatting hack only; nothing outside of SMLoader ever sees "-nosongbg-".
*/
vector<BackgroundChange> &bg = song.GetBackgroundChanges(BACKGROUND_LAYER_1);
if( !bg.empty() )
{
/* BGChanges have been sorted. On the odd chance that a BGChange exists
* with a very high beat, search the whole list. */
* with a very high beat, search the whole list. */
bool bHasNoSongBgTag = false;
for( unsigned i = 0; !bHasNoSongBgTag && i < bg.size(); ++i )
@@ -656,12 +702,12 @@ void SMLoader::TidyUpData( Song &song, bool bFromCache )
if( !bHasNoSongBgTag ) do
{
/* If we're loading cache, -nosongbg- should always be in there. We must
* not call IsAFile(song.GetBackgroundPath()) when loading cache. */
* not call IsAFile(song.GetBackgroundPath()) when loading cache. */
if( bFromCache )
break;
/* If BGChanges already exist after the last beat, don't add the background
* in the middle. */
* in the middle. */
if( !bg.empty() && bg.back().m_fStartBeat-0.0001f >= song.m_fLastBeat )
break;
@@ -678,26 +724,26 @@ void SMLoader::TidyUpData( Song &song, bool bFromCache )
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+11
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@@ -168,6 +168,17 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
f.Write( "," );
}
f.PutLine( ";" );
f.Write( "#ATTACKS:" );
for( unsigned a=0; a < out.m_sAttackString.size(); a++ )
{
RString sData = out.m_sAttackString[a];
f.Write( ssprintf( "%s", sData.c_str() ) );
if( a != (out.m_sAttackString.size() - 1) )
f.Write( ":" ); // Not the end, so write a divider ':'
}
f.PutLine( ";" );
}
static RString JoinLineList( vector<RString> &lines )
+6 -1
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@@ -28,6 +28,7 @@ void PlayerOptions::Init()
m_fBlind = 0; m_SpeedfBlind = 1.0f;
m_fCover = 0; m_SpeedfCover = 1.0f;
m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
m_fSongAttack = 0; m_SpeedfSongAttack = 1.0f;
m_bSetTiltOrSkew = false;
m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
m_fSkew = 0; m_SpeedfSkew = 1.0f;
@@ -63,6 +64,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
APPROACH( fBlind );
APPROACH( fCover );
APPROACH( fRandAttack );
APPROACH( fSongAttack );
APPROACH( fPerspectiveTilt );
APPROACH( fSkew );
APPROACH( fPassmark );
@@ -136,7 +138,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
AddPart( AddTo, m_fEffects[EFFECT_DRUNK], "Drunk" );
AddPart( AddTo, m_fEffects[EFFECT_DIZZY], "Dizzy" );
AddPart( AddTo, m_fEffects[EFFECT_CONFUSION], "Confusion" );
AddPart( AddTo, m_fEffects[EFFECT_CONFUSION], "Confusion" );
AddPart( AddTo, m_fEffects[EFFECT_MINI], "Mini" );
AddPart( AddTo, m_fEffects[EFFECT_TINY], "Tiny" );
AddPart( AddTo, m_fEffects[EFFECT_FLIP], "Flip" );
@@ -166,6 +168,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
AddPart( AddTo, m_fCover, "Cover" );
AddPart( AddTo, m_fRandAttack, "RandomAttacks" );
AddPart( AddTo, m_fSongAttack, "SongAttacks" );
AddPart( AddTo, m_fPassmark, "Passmark" );
@@ -380,6 +383,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
else if( sBit == "blind" ) SET_FLOAT( fBlind )
else if( sBit == "cover" ) SET_FLOAT( fCover )
else if( sBit == "randomattacks" ) SET_FLOAT( fRandAttack )
else if( sBit == "songattacks" ) SET_FLOAT( fSongAttack )
else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
else if( sBit == "overhead" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
else if( sBit == "incoming" ) { m_bSetTiltOrSkew = true; m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
@@ -619,6 +623,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
COMPARE(m_fBlind);
COMPARE(m_fCover);
COMPARE(m_fRandAttack);
COMPARE(m_fSongAttack);
COMPARE(m_fPerspectiveTilt);
COMPARE(m_fSkew);
COMPARE(m_sNoteSkin);
+1
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@@ -134,6 +134,7 @@ public:
float m_fBlind, m_SpeedfBlind;
float m_fCover, m_SpeedfCover; // hide the background per-player--can't think of a good name
float m_fRandAttack, m_SpeedfRandAttack;
float m_fSongAttack, m_SpeedfSongAttack;
bool m_bSetTiltOrSkew; // true if the tilt or skew was set by FromString
float m_fPerspectiveTilt, m_SpeedfPerspectiveTilt; // -1 = near, 0 = overhead, +1 = space
float m_fSkew, m_SpeedfSkew; // 0 = vanish point is in center of player, 1 = vanish point is in center of screen
+10 -2
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@@ -830,8 +830,16 @@ void ScreenGameplay::InitSongQueues()
Steps *pSteps = GAMESTATE->m_pCurSteps[ pi->GetStepsAndTrailIndex() ];
pi->m_vpStepsQueue.push_back( pSteps );
AttackArray aa;
pi->m_asModifiersQueue.push_back( aa );
if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fSongAttack != 0 &&
GAMESTATE->m_pCurSong->m_Attacks.size() > 0 )
{
pi->m_asModifiersQueue.push_back( GAMESTATE->m_pCurSong->m_Attacks );
}
else
{
AttackArray aa;
pi->m_asModifiersQueue.push_back( aa );
}
}
}
+5
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@@ -3,6 +3,7 @@
#ifndef SONG_H
#define SONG_H
#include "Attack.h"
#include "TimingData.h"
#include "Difficulty.h"
#include "EnumHelper.h"
@@ -144,6 +145,9 @@ public:
RString m_sBackgroundFile;
RString m_sCDTitleFile;
AttackArray m_Attacks;
vector<RString> m_sAttackString;
RString GetMusicPath() const;
RString GetInstrumentTrackPath( InstrumentTrack it ) const;
RString GetBannerPath() const;
@@ -151,6 +155,7 @@ public:
RString GetBackgroundPath() const;
RString GetCDTitlePath() const;
/* For loading only: */
bool m_bHasMusic, m_bHasBanner;