Song Attacks modifier (course-style scripted mods in regular single play)
This commit is contained in:
@@ -623,6 +623,7 @@ Silent=Silent
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Skip=Skip
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Skippy=Skippy
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Slow=Slow
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SongAttacks=Song Attacks
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Song BGAnimation=Song BGAnimation
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Song Bitmap=Song Bitmap
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Song Movie=Song Movie
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@@ -3669,10 +3669,11 @@ Mines,1="mod,nomines;name,Off"
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Mines,2="name,On"
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Mines,3="mod,mines;name,Add"
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Mines,4="mod,attackmines;name,AttackMines"
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Attacks="2"
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AttacksDefault="mod,no randomattacks"
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Attacks="3"
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AttacksDefault="mod,no randomattacks,no songattacks"
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Attacks,1="name,Off"
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Attacks,2="mod,randomattacks;name,RandomAttacks"
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Attacks,3="mod,songattacks;name,SongAttacks"
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Hide="3"
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HideDefault="mod,no dark,no blind"
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Hide,1="name,Off"
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+106
-60
@@ -14,14 +14,14 @@
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const int MAX_EDIT_STEPS_SIZE_BYTES = 30*1024; // 30KB
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static void LoadFromSMTokens(
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RString sStepsType,
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RString sDescription,
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RString sDifficulty,
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RString sMeter,
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RString sRadarValues,
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RString sNoteData,
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Steps &out
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)
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RString sStepsType,
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RString sDescription,
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RString sDifficulty,
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RString sMeter,
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RString sRadarValues,
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RString sNoteData,
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Steps &out
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)
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{
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out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
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@@ -30,7 +30,7 @@ static void LoadFromSMTokens(
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Trim( sDifficulty );
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Trim( sNoteData );
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// LOG->Trace( "Steps::LoadFromSMTokens()" );
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// LOG->Trace( "Steps::LoadFromSMTokens()" );
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out.m_StepsType = GameManager::StringToStepsType( sStepsType );
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out.SetDescription( sDescription );
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@@ -53,10 +53,10 @@ static void LoadFromSMTokens(
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RadarValues v[NUM_PLAYERS];
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FOREACH_PlayerNumber( pn )
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FOREACH_ENUM( RadarCategory, rc )
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v[pn][rc] = StringToFloat( saValues[pn*NUM_RadarCategory + rc] );
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v[pn][rc] = StringToFloat( saValues[pn*NUM_RadarCategory + rc] );
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out.SetCachedRadarValues( v );
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}
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out.SetSMNoteData( sNoteData );
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out.TidyUpData();
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@@ -110,16 +110,16 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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{
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// XXX: Hard to tell which file caused this.
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LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid #%s value \"%s\" (must have exactly one '='), ignored.",
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sValueName.c_str(), arrayFreezeExpressions[f].c_str() );
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sValueName.c_str(), arrayFreezeExpressions[f].c_str() );
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continue;
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}
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const float fFreezeBeat = StringToFloat( arrayFreezeValues[0] );
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const float fFreezeSeconds = StringToFloat( arrayFreezeValues[1] );
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StopSegment new_seg( BeatToNoteRow(fFreezeBeat), fFreezeSeconds );
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// LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
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// LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
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out.AddStopSegment( new_seg );
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}
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@@ -138,13 +138,13 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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if( arrayBPMChangeValues.size() != 2 )
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{
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LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid #%s value \"%s\" (must have exactly one '='), ignored.",
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sValueName.c_str(), arrayBPMChangeExpressions[b].c_str() );
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sValueName.c_str(), arrayBPMChangeExpressions[b].c_str() );
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continue;
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}
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const float fBeat = StringToFloat( arrayBPMChangeValues[0] );
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const float fNewBPM = StringToFloat( arrayBPMChangeValues[1] );
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if( fNewBPM > 0.0f )
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out.AddBPMSegment( BPMSegment(BeatToNoteRow(fBeat), fNewBPM) );
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else
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@@ -174,13 +174,13 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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seg.m_iStartRow = BeatToNoteRow(fBeat);
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seg.m_iNumerator = atoi( vs2[1] );
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seg.m_iDenominator = atoi( vs2[2] );
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if( fBeat < 0 )
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{
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LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid time signature change with beat %f.", fBeat );
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continue;
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}
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if( seg.m_iNumerator < 1 )
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{
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LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid time signature change with beat %f, iNumerator %i.", fBeat, seg.m_iNumerator );
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@@ -264,7 +264,7 @@ bool LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChange
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change.m_fStartBeat = StringToFloat( aBGChangeValues[0] );
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// fall through
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}
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return aBGChangeValues.size() >= 2;
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}
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@@ -291,7 +291,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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// handle the data
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/* Don't use GetMainAndSubTitlesFromFullTitle; that's only for heuristically
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* splitting other formats that *don't* natively support #SUBTITLE. */
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* splitting other formats that *don't* natively support #SUBTITLE. */
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if( sValueName=="TITLE" )
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out.m_sMainTitle = sParams[1];
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@@ -355,7 +355,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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continue;
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out.m_fMusicLengthSeconds = StringToFloat( sParams[1] );
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}
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else if( sValueName=="LASTBEATHINT" )
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out.m_fSpecifiedLastBeat = StringToFloat( sParams[1] );
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@@ -363,7 +363,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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; /* ignore */
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/* We calculate these. Some SMs in circulation have bogus values for
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* these, so make sure we always calculate it ourself. */
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* these, so make sure we always calculate it ourself. */
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else if( sValueName=="FIRSTBEAT" )
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{
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if( bFromCache )
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@@ -465,6 +465,52 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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split( sParams[1], ",", out.m_vsKeysoundFile );
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}
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// Attacks loaded from file
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else if( sValueName=="ATTACKS" )
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{
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// Build the RString vector here so we can write it to file again later
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for( unsigned s=1; s < sParams.params.size(); ++s )
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out.m_sAttackString.push_back( sParams[s] );
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Attack attack;
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float end = -9999;
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for( unsigned j=1; j < sParams.params.size(); ++j )
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{
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vector<RString> sBits;
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split( sParams[j], "=", sBits, false );
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// Need an identifer and a value for this to work
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if( sBits.size() < 2 )
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continue;
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TrimLeft( sBits[0] );
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TrimRight( sBits[0] );
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if( !sBits[0].CompareNoCase("TIME") )
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attack.fStartSecond = strtof( sBits[1], NULL );
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else if( !sBits[0].CompareNoCase("LEN") )
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attack.fSecsRemaining = strtof( sBits[1], NULL );
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else if( !sBits[0].CompareNoCase("END") )
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end = strtof( sBits[1], NULL );
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else if( !sBits[0].CompareNoCase("MODS") )
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{
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attack.sModifiers = sBits[1];
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if( end != -9999 )
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{
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attack.fSecsRemaining = end - attack.fStartSecond;
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end = -9999;
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}
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if( attack.fSecsRemaining < 0.0f )
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attack.fSecsRemaining = 0.0f;
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out.m_Attacks.push_back( attack );
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}
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}
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}
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else if( sValueName=="NOTES" || sValueName=="NOTES2" )
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{
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if( iNumParams < 7 )
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@@ -486,7 +532,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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out.AddSteps( pNewNotes );
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}
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else if( sValueName=="OFFSET" || sValueName=="BPMS" || sValueName=="STOPS" || sValueName=="FREEZES" || sValueName=="TIMESIGNATURES" )
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;
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;
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else
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LOG->UserLog( "Song file", sPath, "has an unexpected value named \"%s\".", sValueName.c_str() );
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}
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@@ -507,7 +553,7 @@ bool SMLoader::LoadFromDir( const RString &sPath, Song &out )
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}
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/* We should have exactly one; if we had none, we shouldn't have been
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* called to begin with. */
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* called to begin with. */
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ASSERT( aFileNames.size() == 1 );
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return LoadFromSMFile( sPath + aFileNames[0], out );
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@@ -621,26 +667,26 @@ bool SMLoader::LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath
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}
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return true;
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}
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void SMLoader::TidyUpData( Song &song, bool bFromCache )
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{
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/*
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* Hack: if the song has any changes at all (so it won't use a random BGA)
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* and doesn't end with "-nosongbg-", add a song background BGC. Remove
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* "-nosongbg-" if it exists.
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*
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* This way, songs that were created earlier, when we added the song BG
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* at the end by default, will still behave as expected; all new songs will
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* have to add an explicit song BG tag if they want it. This is really a
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* formatting hack only; nothing outside of SMLoader ever sees "-nosongbg-".
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*/
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* Hack: if the song has any changes at all (so it won't use a random BGA)
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* and doesn't end with "-nosongbg-", add a song background BGC. Remove
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* "-nosongbg-" if it exists.
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*
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* This way, songs that were created earlier, when we added the song BG
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* at the end by default, will still behave as expected; all new songs will
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* have to add an explicit song BG tag if they want it. This is really a
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* formatting hack only; nothing outside of SMLoader ever sees "-nosongbg-".
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*/
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vector<BackgroundChange> &bg = song.GetBackgroundChanges(BACKGROUND_LAYER_1);
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if( !bg.empty() )
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{
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/* BGChanges have been sorted. On the odd chance that a BGChange exists
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* with a very high beat, search the whole list. */
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* with a very high beat, search the whole list. */
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bool bHasNoSongBgTag = false;
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for( unsigned i = 0; !bHasNoSongBgTag && i < bg.size(); ++i )
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@@ -656,12 +702,12 @@ void SMLoader::TidyUpData( Song &song, bool bFromCache )
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if( !bHasNoSongBgTag ) do
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{
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/* If we're loading cache, -nosongbg- should always be in there. We must
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* not call IsAFile(song.GetBackgroundPath()) when loading cache. */
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* not call IsAFile(song.GetBackgroundPath()) when loading cache. */
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if( bFromCache )
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break;
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/* If BGChanges already exist after the last beat, don't add the background
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* in the middle. */
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* in the middle. */
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if( !bg.empty() && bg.back().m_fStartBeat-0.0001f >= song.m_fLastBeat )
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break;
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@@ -678,26 +724,26 @@ void SMLoader::TidyUpData( Song &song, bool bFromCache )
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
|
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* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
|
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -168,6 +168,17 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
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f.Write( "," );
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}
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f.PutLine( ";" );
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f.Write( "#ATTACKS:" );
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for( unsigned a=0; a < out.m_sAttackString.size(); a++ )
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{
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RString sData = out.m_sAttackString[a];
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f.Write( ssprintf( "%s", sData.c_str() ) );
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if( a != (out.m_sAttackString.size() - 1) )
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f.Write( ":" ); // Not the end, so write a divider ':'
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}
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f.PutLine( ";" );
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}
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static RString JoinLineList( vector<RString> &lines )
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@@ -28,6 +28,7 @@ void PlayerOptions::Init()
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m_fBlind = 0; m_SpeedfBlind = 1.0f;
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m_fCover = 0; m_SpeedfCover = 1.0f;
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m_fRandAttack = 0; m_SpeedfRandAttack = 1.0f;
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m_fSongAttack = 0; m_SpeedfSongAttack = 1.0f;
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m_bSetTiltOrSkew = false;
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m_fPerspectiveTilt = 0; m_SpeedfPerspectiveTilt = 1.0f;
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m_fSkew = 0; m_SpeedfSkew = 1.0f;
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@@ -63,6 +64,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
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APPROACH( fBlind );
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APPROACH( fCover );
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APPROACH( fRandAttack );
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APPROACH( fSongAttack );
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APPROACH( fPerspectiveTilt );
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APPROACH( fSkew );
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APPROACH( fPassmark );
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@@ -136,7 +138,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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AddPart( AddTo, m_fEffects[EFFECT_DRUNK], "Drunk" );
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AddPart( AddTo, m_fEffects[EFFECT_DIZZY], "Dizzy" );
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AddPart( AddTo, m_fEffects[EFFECT_CONFUSION], "Confusion" );
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AddPart( AddTo, m_fEffects[EFFECT_CONFUSION], "Confusion" );
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AddPart( AddTo, m_fEffects[EFFECT_MINI], "Mini" );
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AddPart( AddTo, m_fEffects[EFFECT_TINY], "Tiny" );
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AddPart( AddTo, m_fEffects[EFFECT_FLIP], "Flip" );
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@@ -166,6 +168,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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AddPart( AddTo, m_fCover, "Cover" );
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AddPart( AddTo, m_fRandAttack, "RandomAttacks" );
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AddPart( AddTo, m_fSongAttack, "SongAttacks" );
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AddPart( AddTo, m_fPassmark, "Passmark" );
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@@ -380,6 +383,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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else if( sBit == "blind" ) SET_FLOAT( fBlind )
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else if( sBit == "cover" ) SET_FLOAT( fCover )
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else if( sBit == "randomattacks" ) SET_FLOAT( fRandAttack )
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else if( sBit == "songattacks" ) SET_FLOAT( fSongAttack )
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else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
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else if( sBit == "overhead" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "incoming" ) { m_bSetTiltOrSkew = true; m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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@@ -619,6 +623,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
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COMPARE(m_fBlind);
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COMPARE(m_fCover);
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COMPARE(m_fRandAttack);
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COMPARE(m_fSongAttack);
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COMPARE(m_fPerspectiveTilt);
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COMPARE(m_fSkew);
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COMPARE(m_sNoteSkin);
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@@ -134,6 +134,7 @@ public:
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float m_fBlind, m_SpeedfBlind;
|
||||
float m_fCover, m_SpeedfCover; // hide the background per-player--can't think of a good name
|
||||
float m_fRandAttack, m_SpeedfRandAttack;
|
||||
float m_fSongAttack, m_SpeedfSongAttack;
|
||||
bool m_bSetTiltOrSkew; // true if the tilt or skew was set by FromString
|
||||
float m_fPerspectiveTilt, m_SpeedfPerspectiveTilt; // -1 = near, 0 = overhead, +1 = space
|
||||
float m_fSkew, m_SpeedfSkew; // 0 = vanish point is in center of player, 1 = vanish point is in center of screen
|
||||
|
||||
@@ -830,8 +830,16 @@ void ScreenGameplay::InitSongQueues()
|
||||
Steps *pSteps = GAMESTATE->m_pCurSteps[ pi->GetStepsAndTrailIndex() ];
|
||||
pi->m_vpStepsQueue.push_back( pSteps );
|
||||
|
||||
AttackArray aa;
|
||||
pi->m_asModifiersQueue.push_back( aa );
|
||||
if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fSongAttack != 0 &&
|
||||
GAMESTATE->m_pCurSong->m_Attacks.size() > 0 )
|
||||
{
|
||||
pi->m_asModifiersQueue.push_back( GAMESTATE->m_pCurSong->m_Attacks );
|
||||
}
|
||||
else
|
||||
{
|
||||
AttackArray aa;
|
||||
pi->m_asModifiersQueue.push_back( aa );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#ifndef SONG_H
|
||||
#define SONG_H
|
||||
|
||||
#include "Attack.h"
|
||||
#include "TimingData.h"
|
||||
#include "Difficulty.h"
|
||||
#include "EnumHelper.h"
|
||||
@@ -144,6 +145,9 @@ public:
|
||||
RString m_sBackgroundFile;
|
||||
RString m_sCDTitleFile;
|
||||
|
||||
AttackArray m_Attacks;
|
||||
vector<RString> m_sAttackString;
|
||||
|
||||
RString GetMusicPath() const;
|
||||
RString GetInstrumentTrackPath( InstrumentTrack it ) const;
|
||||
RString GetBannerPath() const;
|
||||
@@ -151,6 +155,7 @@ public:
|
||||
RString GetBackgroundPath() const;
|
||||
RString GetCDTitlePath() const;
|
||||
|
||||
|
||||
/* For loading only: */
|
||||
bool m_bHasMusic, m_bHasBanner;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user