move m_bMultiplayer conditional into GameState

This commit is contained in:
Chris Danford
2007-11-13 10:27:28 +00:00
parent 11f24cce33
commit 0acaeecba0
2 changed files with 2 additions and 4 deletions
+1 -1
View File
@@ -660,7 +660,7 @@ void GameState::CommitStageStats()
{
if( m_bDemonstrationOrJukebox )
return;
if( GAMESTATE->m_bMultiplayer )
if( m_bMultiplayer )
return;
STATSMAN->CommitStatsToProfiles( &STATSMAN->m_CurStageStats );
+1 -3
View File
@@ -2346,9 +2346,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay );
STATSMAN->m_CurStageStats.CommitScores( false );
// no saved stats in multiplayer
if( !GAMESTATE->m_bMultiplayer )
GAMESTATE->CommitStageStats();
GAMESTATE->CommitStageStats();
// save current stage stats
STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );