remove unused m_sprCourseSongNumber

This commit is contained in:
Glenn Maynard
2007-05-01 04:29:28 +00:00
parent 4c431ccaf4
commit 5cf9e757a0
2 changed files with 0 additions and 24 deletions
-22
View File
@@ -592,11 +592,6 @@ void ScreenGameplay::Init()
//
// Add stage / SongNumber
//
m_sprCourseSongNumber.SetName( "CourseSongNumber" );
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprCourseSongNumber );
if( GAMESTATE->IsCourseMode() )
this->AddChild( &m_sprCourseSongNumber );
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
if( GAMESTATE->IsCourseMode() )
@@ -972,18 +967,6 @@ void ScreenGameplay::SetupSong( int iSongIndex )
}
}
void ScreenGameplay::LoadCourseSongNumber( int iSongNumber )
{
if( !GAMESTATE->IsCourseMode() )
return;
const RString path = THEME->GetPathG( m_sName, ssprintf("course song %i",iSongNumber+1), true );
if( path != "" )
m_sprCourseSongNumber.Load( path );
else
m_sprCourseSongNumber.UnloadTexture();
SCREENMAN->ZeroNextUpdate();
}
void ScreenGameplay::ReloadCurrentSong()
{
FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi )
@@ -1007,8 +990,6 @@ void ScreenGameplay::LoadNextSong()
if( GAMESTATE->m_bMultiplayer )
STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].m_iSongsPlayed++;
LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex() );
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
iPlaySongIndex %= m_apSongsQueue.size();
GAMESTATE->m_pCurSong.Set( m_apSongsQueue[iPlaySongIndex] );
@@ -2465,9 +2446,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
m_NextSong.Reset();
m_NextSong.PlayCommand( "Start" );
m_NextSong.StartTransitioning( SM_LoadNextSong );
LoadCourseSongNumber( GAMESTATE->GetCourseSongIndex()+1 );
MESSAGEMAN->Broadcast( "ChangeCourseSongIn" );
COMMAND( m_sprCourseSongNumber, "ChangeIn" );
}
else if( SM == SM_LoadNextSong )
{
@@ -2475,7 +2454,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
SongFinished();
MESSAGEMAN->Broadcast( "ChangeCourseSongOut" );
COMMAND( m_sprCourseSongNumber, "ChangeOut" );
GAMESTATE->m_bLoadingNextSong = false;
LoadNextSong();
-2
View File
@@ -153,7 +153,6 @@ protected:
void SetupSong( int iSongIndex );
void ReloadCurrentSong();
virtual void LoadNextSong();
void LoadCourseSongNumber( int iSongNumber );
void StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic );
void GetMusicEndTiming( float &fSecondsToStartFadingOutMusic, float &fSecondsToStartTransitioningOut );
void LoadLights();
@@ -198,7 +197,6 @@ protected:
AutoActor m_sprLifeFrame;
CombinedLifeMeter* m_pCombinedLifeMeter;
Sprite m_sprCourseSongNumber;
BitmapText m_textSongOptions;
BitmapText m_Scoreboard[NUM_NSScoreBoardColumn]; // for NSMAN, so we can have a scoreboard