SurviveSeconds -> AliveSeconds

This commit is contained in:
Chris Danford
2007-10-27 01:51:58 +00:00
parent 41fda46bfd
commit 7ca1ac3fff
5 changed files with 7 additions and 7 deletions
+1 -1
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@@ -175,7 +175,7 @@ void HighScore::SetName( const RString &sName ) { m_Impl->sName = sName; }
void HighScore::SetGrade( Grade g ) { m_Impl->grade = g; }
void HighScore::SetScore( int iScore ) { m_Impl->iScore = iScore; }
void HighScore::SetPercentDP( float f ) { m_Impl->fPercentDP = f; }
void HighScore::SetSurviveSeconds( float f ) { m_Impl->fSurviveSeconds = f; }
void HighScore::SetAliveSeconds( float f ) { m_Impl->fSurviveSeconds = f; }
void HighScore::SetModifiers( RString s ) { m_Impl->sModifiers = s; }
void HighScore::SetDateTime( DateTime d ) { m_Impl->dateTime = d; }
void HighScore::SetPlayerGuid( RString s ) { m_Impl->sPlayerGuid = s; }
+1 -1
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@@ -37,7 +37,7 @@ struct HighScore
void SetGrade( Grade g );
void SetScore( int iScore );
void SetPercentDP( float f );
void SetSurviveSeconds( float f );
void SetAliveSeconds( float f );
void SetModifiers( RString s );
void SetDateTime( DateTime d );
void SetPlayerGuid( RString s );
+1 -1
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@@ -797,7 +797,7 @@ static HighScore MakeRandomHighScore( float fPercentDP )
hs.SetGrade( g );
hs.SetScore( RandomInt(100*1000) );
hs.SetPercentDP( fPercentDP );
hs.SetSurviveSeconds( randomf(30.0f, 100.0f) );
hs.SetAliveSeconds( randomf(30.0f, 100.0f) );
PlayerOptions po;
po.ChooseRandomModifiers();
hs.SetModifiers( po.GetString() );
+3 -3
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@@ -2583,10 +2583,10 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
// show the survive time if extra stage
if( GAMESTATE->IsAnExtraStage() )
{
float fMaxSurviveSeconds = 0;
float fMaxAliveSeconds = 0;
FOREACH_EnabledPlayer(p)
fMaxSurviveSeconds = max( fMaxSurviveSeconds, STATSMAN->m_CurStageStats.m_player[p].m_fAliveSeconds );
m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxSurviveSeconds) );
fMaxAliveSeconds = max( fMaxAliveSeconds, STATSMAN->m_CurStageStats.m_player[p].m_fAliveSeconds );
m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxAliveSeconds) );
ON_COMMAND( m_textSurviveTime );
}
+1 -1
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@@ -167,7 +167,7 @@ void StageStats::CommitScores( bool bSummary )
hs.SetGrade( m_player[p].GetGrade() );
hs.SetScore( m_player[p].m_iScore );
hs.SetPercentDP( m_player[p].GetPercentDancePoints() );
hs.SetSurviveSeconds( m_player[p].m_fAliveSeconds );
hs.SetAliveSeconds( m_player[p].m_fAliveSeconds );
vector<RString> asModifiers;
{