AllHumanHaveComboOf30OrMoreMisses -> GetMinimumMissCombo

This commit is contained in:
Glenn Maynard
2007-05-30 20:03:12 +00:00
parent 3f6b99b589
commit 391b708820
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -1722,7 +1722,7 @@ void ScreenGameplay::Update( float fDeltaTime )
// update give up
//
bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
bool bAllHumanHaveComboOf30OrMoreMisses = STATSMAN->m_CurStageStats.AllHumanHaveComboOf30OrMoreMisses();
bool bAllHumanHaveComboOf30OrMoreMisses = STATSMAN->m_CurStageStats.GetMinimumMissCombo() >= 30;
if( bGiveUpTimerFired || (FAIL_AFTER_30_MISSES && bAllHumanHaveComboOf30OrMoreMisses) )
{
STATSMAN->m_CurStageStats.m_bGaveUp = true;
+4 -4
View File
@@ -310,12 +310,12 @@ bool StageStats::PlayerHasHighScore( PlayerNumber pn ) const
return false;
}
bool StageStats::AllHumanHaveComboOf30OrMoreMisses() const
int StageStats::GetMinimumMissCombo() const
{
int iMin = INT_MAX;
FOREACH_HumanPlayer( p )
if( m_player[p].m_iCurMissCombo < 30 )
return false;
return true;
iMin = min( iMin, m_player[p].m_iCurMissCombo );
return iMin;
}
// lua start
+1 -1
View File
@@ -50,7 +50,7 @@ public:
void CommitScores( bool bSummary );
bool PlayerHasHighScore( PlayerNumber pn ) const;
bool AllHumanHaveComboOf30OrMoreMisses() const;
int GetMinimumMissCombo() const;
// Lua
void PushSelf( lua_State *L );