Commit Graph

61 Commits

Author SHA1 Message Date
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford 533e83ed00 Don't set two different names for an element. Instead, pass the metrics group name as a parameter to Load() 2005-02-16 23:03:01 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Glenn Maynard 188cbfa063 merge TNS_HIT_MINE handling 2005-02-07 06:17:07 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard c7c28b9aea narrow StageStats* -> PlayerStageStats* 2005-01-10 15:18:13 +00:00
Chris Danford 09d018444e split StageStats into player-specific and non-player-specific structs 2004-12-20 10:47:41 +00:00
Glenn Maynard 9965bbff54 cleanup 2004-07-25 07:22:31 +00:00
Chris Danford 504ba6c163 GetPath*N->GetPath*F 2004-07-25 06:29:50 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 3cadf4c5d5 have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether) 2004-05-30 23:23:39 +00:00
Chris Danford b05d25ab24 "m_pCurNotes" -> "m_pCurSteps" 2004-05-24 06:12:17 +00:00
Chris Danford 4e877f4f1c don't keep reloading PercentDisplay in ScreenNameEntryTraditional 2004-03-24 02:22:11 +00:00
Chris Danford 7bc830888b Cleanup PercentDisplay, ScreenNameEntryTraditional 2004-03-24 01:11:16 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Chris Danford 29c9770315 fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Glenn Maynard 8c08e5ad50 const fixes 2003-11-03 18:24:13 +00:00
Glenn Maynard 1b33b46e29 add GetLife 2003-10-23 06:15:58 +00:00
Glenn Maynard d82f701722 Preload "LifeMeterBattery lose life", to prevent framerate drops. 2003-10-13 03:25:39 +00:00
Glenn Maynard e557dc1ef8 Renamed the theme element "LifeMeterBattery percent" to "LifeMeterBattery percent text". 2003-10-04 08:45:10 +00:00
Glenn Maynard 0667d33c94 use PercentageDisplay 2003-10-04 08:22:09 +00:00
Glenn Maynard 751ca831c2 Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
fix course weirdness.
2003-09-15 22:48:37 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Gomez 9bea3951b6 Add option to view dance points instead of percentage score in oni courses.
Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
2003-02-25 11:20:45 +00:00
Glenn Maynard 3b0a29f3db Going from "x5" to having three battery bars is confusing; subtract one.
(This is also a little odd: you select 5 lives and it says x4.  It does make
sense: if you ask for 5 lives total, then you start the game on your
first life and have 4 remaining.)
2003-02-17 03:55:32 +00:00
Glenn Maynard 3f9504b7b9 newlines 2003-02-16 04:56:36 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 8988dab6f7 printf? 2003-02-12 19:39:58 +00:00
Glenn Maynard b12eee423c no gain life sound if we didn't gain any life 2003-02-05 20:50:56 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Angela Stefanski 621d419f22 Added a '%'' sign at the end of the oni mode score. 2002-10-29 05:11:16 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 064d3f2230 Pass the initial tap note score to ChangeLife for hold notes; it's needed to
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford bce306dcdc Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford 44baba9fd3 Added NoteSkin metrics to accomodate Prex NoteSkin 2002-09-17 23:02:37 +00:00
Chris Danford 7361190198 fix "Max Combo" showing on Oni Evauation screen
NG now causes to lose a battery life
songs w/o music no longer show up in courses
changed all "numbers" images to have the same format
2002-09-16 18:25:29 +00:00
Chris Danford 48866756f3 fixed "battery life meter numbers does not implement 'x'" 2002-09-15 22:59:38 +00:00
Glenn Maynard 36034dd5e1 GAAAH.
undo commit caused by annoying windows CVS client.
2002-09-15 03:13:21 +00:00
Glenn Maynard ba7efdb319 fix DWIPath loading for songs that have a normal layout;
some DWI's have relative paths that don't begin with ".\
 Song.cpp
2002-09-15 02:58:33 +00:00
Chris Danford 7ab487072f option icons working, new font format, more theme metrics cleanup 2002-09-03 22:31:06 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00