printf?
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@@ -385,7 +385,7 @@ void Background::Update( float fDeltaTime )
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if( int(i) > m_iCurBGSegment )
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{
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// printf( "%d, %d, %f, %f\n", m_iCurBGSegment, i, m_aBGSegments[i].m_fStartBeat, GAMESTATE->m_fSongBeat );
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// LOG->Trace( "%d, %d, %f, %f\n", m_iCurBGSegment, i, m_aBGSegments[i].m_fStartBeat, GAMESTATE->m_fSongBeat );
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BGAnimation* pOld = GetCurBGA();
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m_iCurBGSegment = i;
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BGAnimation* pNew = GetCurBGA();
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@@ -111,7 +111,7 @@ void CourseContentsFrame::SetFromCourse( Course* pCourse )
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if( pNotes == NULL )
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continue; // skip
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printf( "Adding song '%s'\n", pSong->m_sMainTitle.GetString() );
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LOG->Trace( "Adding song '%s'\n", pSong->m_sMainTitle.GetString() );
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m_CourseContentDisplays[m_iNumContents].Load( m_iNumContents+1, pSong, pNotes );
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m_CourseContentDisplays[m_iNumContents].SetXY( 0, -((MAX_VISIBLE_CONTENTS-1)/2) * float(ContentsBarHeight) );
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m_CourseContentDisplays[m_iNumContents].StopTweening();
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@@ -120,7 +120,7 @@ void CourseContentsFrame::SetFromCourse( Course* pCourse )
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m_iNumContents ++;
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}
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printf( "m_iNumContents is %d\n", m_iNumContents );
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LOG->Trace( "m_iNumContents is %d\n", m_iNumContents );
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}
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void CourseContentsFrame::Update( float fDeltaTime )
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@@ -41,7 +41,7 @@ void HoldGhostArrow::Update( float fDeltaTime )
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CLAMP( m_fHeatLevel, 0, 1 );
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// if( m_fHeatLevel > 0 )
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// printf( "m_fHeatLevel = %f\n", m_fHeatLevel );
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// LOG->Trace( "m_fHeatLevel = %f\n", m_fHeatLevel );
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int iStateNum = (int)min( m_fHeatLevel * GetNumStates(), GetNumStates()-1 );
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SetState( iStateNum );
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@@ -153,7 +153,7 @@ void LifeMeterBattery::OnDancePointsChange()
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iPossibleDancePoints = max( 1, iPossibleDancePoints );
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float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.00001f; // correct for rounding errors
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// printf( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints );
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// LOG->Trace( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints );
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float fNumToDisplay = MAX( 0, fPercentDancePoints*100 );
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CString sNumToDisplay = ssprintf("%03.1f%%", fNumToDisplay);
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@@ -1239,13 +1239,13 @@ void ScreenEdit::InputActionMenu( const DeviceInput& DeviceI, const InputEventTy
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case SDLK_UP:
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MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
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m_iMenuSelection = (m_iMenuSelection-1+NUM_ACTION_MENU_ITEMS) % NUM_ACTION_MENU_ITEMS;
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printf( "%d\n", m_iMenuSelection );
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LOG->Trace( "%d\n", m_iMenuSelection );
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MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
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break;
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case SDLK_DOWN:
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MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
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m_iMenuSelection = (m_iMenuSelection+1) % NUM_ACTION_MENU_ITEMS;
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printf( "%d\n", m_iMenuSelection );
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LOG->Trace( "%d\n", m_iMenuSelection );
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MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
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break;
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case SDLK_RETURN:
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@@ -1324,13 +1324,13 @@ void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventTy
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case SDLK_UP:
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MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
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m_iMenuSelection = (m_iMenuSelection-1+NUM_NAMING_MENU_ITEMS) % NUM_NAMING_MENU_ITEMS;
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printf( "%d\n", m_iMenuSelection );
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LOG->Trace( "%d\n", m_iMenuSelection );
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MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
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break;
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case SDLK_DOWN:
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MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
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m_iMenuSelection = (m_iMenuSelection+1) % NUM_NAMING_MENU_ITEMS;
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printf( "%d\n", m_iMenuSelection );
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LOG->Trace( "%d\n", m_iMenuSelection );
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MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
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break;
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case SDLK_RETURN:
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