Preload "LifeMeterBattery lose life", to prevent framerate drops.
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@@ -33,7 +33,7 @@ LifeMeterBattery::LifeMeterBattery()
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m_soundGainLife.Load( THEME->GetPathToS("LifeMeterBattery gain") );
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m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose") );
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m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose"),true );
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}
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void LifeMeterBattery::Load( PlayerNumber pn )
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