no gain life sound if we didn't gain any life
This commit is contained in:
@@ -88,10 +88,13 @@ void LifeMeterBattery::OnSongEnded()
|
||||
if( m_bFailedEarlier )
|
||||
return;
|
||||
|
||||
m_iTrailingLivesLeft = m_iLivesLeft;
|
||||
m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
|
||||
m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
|
||||
m_soundGainLife.Play();
|
||||
if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
|
||||
{
|
||||
m_iTrailingLivesLeft = m_iLivesLeft;
|
||||
m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
|
||||
m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
|
||||
m_soundGainLife.Play();
|
||||
}
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user