Commit Graph

137 Commits

Author SHA1 Message Date
Chris Danford c3474fe287 split bJointPermium into bVersusForOneCredit and bDoubleForOneCredit 2003-11-07 12:56:32 +00:00
Glenn Maynard 67a7d0c8e0 preload ScreenTitleMenu change 2003-10-12 21:49:06 +00:00
Chris Danford b05b44d83f fix VC6 compile error 2003-09-27 22:41:34 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard 12035ea77a comment 2003-09-27 20:50:12 +00:00
Glenn Maynard 315daef127 use ModeChoice::IsPlayable 2003-09-27 03:11:37 +00:00
Glenn Maynard 8d351ab429 Make ScreenTitleMenu a ScreenSelect. 2003-09-27 01:55:04 +00:00
Glenn Maynard 8610d7050f simplify 2003-09-26 09:03:48 +00:00
Glenn Maynard 78130f2ec6 Simplify. Fix rare, harmless coin loss (press start after pressing back). 2003-09-26 07:23:25 +00:00
Glenn Maynard d3f991ee47 simplify 2003-09-26 07:18:28 +00:00
Glenn Maynard 2d546f92ef Fix input mappings, etc. not being reloaded after change game code. 2003-09-25 06:05:19 +00:00
Chris Danford ca7a13deaa add switch game code 2003-09-25 02:16:37 +00:00
Andrew Wong 54e490fd20 oops, forgot to commit:
replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
2003-09-19 07:02:53 +00:00
Glenn Maynard aea2f4583d This doesn't build (on any archs). 2003-09-10 22:08:24 +00:00
Kevin Slaughter 89dbc35832 Add beginning tests of Network Play 2003-09-09 10:21:06 +00:00
Andrew Wong f2d672ced5 oops, make sure zoom is set correctly before applying MenuItemOnCreate transition 2003-09-04 20:36:24 +00:00
Andrew Wong 0699afcb4b support for effects to display title menu items 2003-09-04 11:06:07 +00:00
Andrew Wong e8873ac90a Command when menu items are drawn isn't really being executed. Remove for now. 2003-09-04 07:35:52 +00:00
Andrew Wong e01ddb0263 add metric for menu items when title menu is created (updated metrics any moment now...) 2003-09-02 00:45:02 +00:00
Chris Danford 2be2718bb4 don't enter course editor if 0 non-autogen courses or 0 songs 2003-08-16 17:45:23 +00:00
Chris Danford d049234f03 working on course edit screen 2003-08-10 23:48:10 +00:00
Chris Danford 2a2bdb3cb5 Move branding and version strings for program and installer into ProductInfo.inc/h. This will make it easier to keep version the information up to date. 2003-08-10 03:19:16 +00:00
Glenn Maynard 289e528576 Don't show unlock count if it's off. 2003-07-31 22:50:27 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Andrew Wong cd0af65a88 show number of unlocks on title screen (easier benchmarking purposes, mainly) 2003-07-25 00:03:05 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford 55c3f4758e fix wrong title and icon showing at startup 2003-05-25 22:39:23 +00:00
Kevin Slaughter c326898e34 Added new theme metric to ScreenTitleMenu to allow setting the horizontal alignment for the menu text there, allowing for more flexibility in title design 2003-05-12 08:01:13 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 74d7bcd2bf Revamp texture caching system 2003-04-18 23:55:20 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford 16df407e32 Cosmetic cleanups
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford 51ca82a8e6 Modularize coin logic 2003-03-09 03:28:34 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter 1141e886b8 Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead 2003-02-19 10:58:32 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 0f645ca5d9 DEBUG, not _DEBUG 2003-02-14 22:24:28 +00:00
Glenn Maynard 7c86c7eb91 fix include 2003-02-14 06:54:39 +00:00
Kevin Slaughter 9060cfff1b another rename... adjusted ScreenTitleMenu again 2003-02-13 08:41:40 +00:00
Kevin Slaughter bab46c0410 Joint Premium scroll message may have been corrupt..rechecked in as binary and adjusted ScreenTitleMenu to reflect the new name.. removed old scroll message from repository 2003-02-13 08:33:31 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00