Chris Danford
c3474fe287
split bJointPermium into bVersusForOneCredit and bDoubleForOneCredit
2003-11-07 12:56:32 +00:00
Glenn Maynard
67a7d0c8e0
preload ScreenTitleMenu change
2003-10-12 21:49:06 +00:00
Chris Danford
b05b44d83f
fix VC6 compile error
2003-09-27 22:41:34 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
12035ea77a
comment
2003-09-27 20:50:12 +00:00
Glenn Maynard
315daef127
use ModeChoice::IsPlayable
2003-09-27 03:11:37 +00:00
Glenn Maynard
8d351ab429
Make ScreenTitleMenu a ScreenSelect.
2003-09-27 01:55:04 +00:00
Glenn Maynard
8610d7050f
simplify
2003-09-26 09:03:48 +00:00
Glenn Maynard
78130f2ec6
Simplify. Fix rare, harmless coin loss (press start after pressing back).
2003-09-26 07:23:25 +00:00
Glenn Maynard
d3f991ee47
simplify
2003-09-26 07:18:28 +00:00
Glenn Maynard
2d546f92ef
Fix input mappings, etc. not being reloaded after change game code.
2003-09-25 06:05:19 +00:00
Chris Danford
ca7a13deaa
add switch game code
2003-09-25 02:16:37 +00:00
Andrew Wong
54e490fd20
oops, forgot to commit:
...
replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
2003-09-19 07:02:53 +00:00
Glenn Maynard
aea2f4583d
This doesn't build (on any archs).
2003-09-10 22:08:24 +00:00
Kevin Slaughter
89dbc35832
Add beginning tests of Network Play
2003-09-09 10:21:06 +00:00
Andrew Wong
f2d672ced5
oops, make sure zoom is set correctly before applying MenuItemOnCreate transition
2003-09-04 20:36:24 +00:00
Andrew Wong
0699afcb4b
support for effects to display title menu items
2003-09-04 11:06:07 +00:00
Andrew Wong
e8873ac90a
Command when menu items are drawn isn't really being executed. Remove for now.
2003-09-04 07:35:52 +00:00
Andrew Wong
e01ddb0263
add metric for menu items when title menu is created (updated metrics any moment now...)
2003-09-02 00:45:02 +00:00
Chris Danford
2be2718bb4
don't enter course editor if 0 non-autogen courses or 0 songs
2003-08-16 17:45:23 +00:00
Chris Danford
d049234f03
working on course edit screen
2003-08-10 23:48:10 +00:00
Chris Danford
2a2bdb3cb5
Move branding and version strings for program and installer into ProductInfo.inc/h. This will make it easier to keep version the information up to date.
2003-08-10 03:19:16 +00:00
Glenn Maynard
289e528576
Don't show unlock count if it's off.
2003-07-31 22:50:27 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Andrew Wong
cd0af65a88
show number of unlocks on title screen (easier benchmarking purposes, mainly)
2003-07-25 00:03:05 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
55c3f4758e
fix wrong title and icon showing at startup
2003-05-25 22:39:23 +00:00
Kevin Slaughter
c326898e34
Added new theme metric to ScreenTitleMenu to allow setting the horizontal alignment for the menu text there, allowing for more flexibility in title design
2003-05-12 08:01:13 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
40195e81c7
header2 -> Common title
...
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
16df407e32
Cosmetic cleanups
...
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford
51ca82a8e6
Modularize coin logic
2003-03-09 03:28:34 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
0f645ca5d9
DEBUG, not _DEBUG
2003-02-14 22:24:28 +00:00
Glenn Maynard
7c86c7eb91
fix include
2003-02-14 06:54:39 +00:00
Kevin Slaughter
9060cfff1b
another rename... adjusted ScreenTitleMenu again
2003-02-13 08:41:40 +00:00
Kevin Slaughter
bab46c0410
Joint Premium scroll message may have been corrupt..rechecked in as binary and adjusted ScreenTitleMenu to reflect the new name.. removed old scroll message from repository
2003-02-13 08:33:31 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00