Commit Graph

136 Commits

Author SHA1 Message Date
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford f55e8a54e6 Don't evaluate the ActorScroller transform function every time though Draw.
Cache TweenState values at a provided interval, then interpolate between the TweenStates.
TODO: Precalculate these TweenStates in Init?
2005-09-02 21:42:34 +00:00
Chris Danford 5a19510ead struct -> class 2005-08-23 20:49:30 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Glenn Maynard 8af1f7003d hide more 2005-08-12 02:55:48 +00:00
Glenn Maynard 70a109c54b fPercentDP, fSurviveSeconds 2005-08-12 02:46:58 +00:00
Glenn Maynard d3bd7a7723 hide iScore 2005-08-12 02:37:04 +00:00
Glenn Maynard aa04fe60dd hide grade 2005-08-12 02:19:08 +00:00
Glenn Maynard 2307fa23d9 hidden HighScore::sName 2005-08-12 01:52:01 +00:00
Chris Danford dda9f61179 add metric SSMaster::LoopScroller 2005-07-26 19:55:00 +00:00
Chris Danford 881001b6c6 broadcast on PlayMode changed 2005-07-25 03:59:24 +00:00
Glenn Maynard bb5bcbb7c0 simplify 2005-07-12 05:28:37 +00:00
Glenn Maynard 5eb0a95f8e do this with ActorFrame 2005-07-07 10:33:10 +00:00
Glenn Maynard bb8af41cb1 missing headers 2005-07-01 05:07:22 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Glenn Maynard b7c3ab42ad fix OnCommand run twice 2005-05-07 01:25:14 +00:00
Chris Danford 7b694c2f72 fix ScoreWheel draw distance 2005-05-05 03:59:36 +00:00
Chris Danford f6850473bb fix ScoreWheel scrolling 2005-05-05 00:22:36 +00:00
Chris Danford b09a31855c fix warning 2005-05-04 10:11:12 +00:00
Chris Danford 2d6927c46c fix out of bounds HighScoreList access 2005-05-03 03:48:47 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Glenn Maynard 783a08b58c MenuSelect -> backspace 2005-04-29 23:53:55 +00:00
Chris Danford e00b1bbac9 add date to high score wheel 2005-04-29 07:11:20 +00:00
Chris Danford 64dbc29fb0 no popping of scores on wheel 2005-04-29 06:16:51 +00:00
Chris Danford 90474dbd7b fix asserts in ScreenNameEntryTraditional w/ ScreenTestMode on 2005-04-25 06:06:47 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 72edfd5d61 fix name entry wheel score rounded up instead of truncated 2005-04-19 04:26:10 +00:00
Chris Danford bbeaa77027 use DifficultyMeter everywhere for consistent difficulty text 2005-04-11 15:43:16 +00:00
Glenn Maynard 9e51961ded fix base calls; don't PlayMusic in the ctor (SWME does that) 2005-04-08 19:47:44 +00:00
Chris Danford 6dc186ddc4 fix error in graphic name 2005-04-02 07:15:33 +00:00
Chris Danford 06c36c6c3d fix compile error 2005-04-02 06:54:54 +00:00
Chris Danford 0def6362e5 load difficulty icons as graphics for more flexability - don't use DifficultyIcon 2005-04-02 06:48:36 +00:00
Chris Danford cb542836d1 add Lua ActorScroller 2005-03-31 12:57:21 +00:00
Chris Danford 8cac261c52 clean up GRADE_ constant names to match GradeToString 2005-03-31 06:14:28 +00:00
Chris Danford b29790f307 grade constant cleanup
add LuaGrade
2005-03-31 02:06:24 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 3a86d9bbb7 optimize to fix skips 2005-03-14 09:38:41 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Chris Danford 42c5e2b3f9 allow specifying a Lua function for a command with "%funciton(self) self:blah end" 2005-02-23 19:15:24 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 72435f148c explicit types 2005-02-17 04:55:41 +00:00
Chris Danford 533e83ed00 Don't set two different names for an element. Instead, pass the metrics group name as a parameter to Load() 2005-02-16 23:03:01 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Glenn Maynard 15a692d4cc cleanups 2005-02-07 06:49:00 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 4d83c6fe58 cache 2005-02-03 02:40:40 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Glenn Maynard c7c28b9aea narrow StageStats* -> PlayerStageStats* 2005-01-10 15:18:13 +00:00