fix ScoreWheel draw distance
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@@ -119,7 +119,7 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus )
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"end";
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ActorScroller::Load3(
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0.2f,
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100,
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10.5,
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false,
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sTransformFunction,
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false );
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