do this with ActorFrame

This commit is contained in:
Glenn Maynard
2005-07-07 10:33:10 +00:00
parent 28133ca105
commit 5eb0a95f8e
2 changed files with 0 additions and 13 deletions
@@ -189,7 +189,6 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
FOV.Load( m_sName, "FOV" );
ALPHABET_GAP_X.Load( m_sName, "AlphabetGapX" );
NUM_ALPHABET_DISPLAYED.Load( m_sName, "NumAlphabetDisplayed" );
MAX_RANKING_NAME_LENGTH.Load( m_sName, "MaxRankingNameLength" );
@@ -510,16 +509,6 @@ void ScreenNameEntryTraditional::Update( float fDelta )
ScreenWithMenuElements::Update(fDelta);
}
void ScreenNameEntryTraditional::DrawPrimitives()
{
DISPLAY->CameraPushMatrix();
DISPLAY->LoadMenuPerspective( FOV, SCREEN_CENTER_X, SCREEN_CENTER_Y );
ScreenWithMenuElements::DrawPrimitives();
DISPLAY->CameraPopMatrix();
}
void ScreenNameEntryTraditional::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( IsTransitioning() )
@@ -46,7 +46,6 @@ public:
virtual ~ScreenNameEntryTraditional();
void Update( float fDeltaTime );
void DrawPrimitives();
void HandleScreenMessage( const ScreenMessage SM );
void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
@@ -65,7 +64,6 @@ private:
void SelectChar( PlayerNumber pn, int c );
void Backspace( PlayerNumber pn );
ThemeMetric<float> FOV;
ThemeMetric<float> ALPHABET_GAP_X;
ThemeMetric<int> NUM_ALPHABET_DISPLAYED;
ThemeMetric<int> MAX_RANKING_NAME_LENGTH;