fix error in graphic name

This commit is contained in:
Chris Danford
2005-04-02 07:15:33 +00:00
parent 06c36c6c3d
commit 6dc186ddc4
+2 -2
View File
@@ -382,9 +382,9 @@ void ScreenNameEntryTraditional::Init()
}
if( GAMESTATE->IsCourseMode() )
display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"difficulty "+CourseDifficultyToString(pTrail->m_CourseDifficulty)) );
display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString(pTrail->m_CourseDifficulty)) );
else
display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(pSteps->GetDifficulty())) );
display.m_sprDifficulty.Load( THEME->GetPathG(m_sName,"Difficulty "+DifficultyToString(pSteps->GetDifficulty())) );
display.m_sprDifficulty->SetName( ssprintf("DifficultyP%i",p+1) );
SET_ON( *(Actor*)display.m_sprDifficulty );
this->AddChild( display.m_sprDifficulty );