fix OnCommand run twice

This commit is contained in:
Glenn Maynard
2005-05-07 01:25:14 +00:00
parent 49bbddcb74
commit b7c3ab42ad
@@ -325,7 +325,6 @@ void ScreenNameEntryTraditional::Init()
SET_XY_AND_ON_COMMAND( actor ); \
if( m_FeatDisplay[p].size()>1 ) \
{ \
COMMAND( actor, "On" ); \
(actor).FinishTweening(); \
COMMAND( actor, "Hide" ); \
(actor).FinishTweening(); \