Glenn Maynard
9e1a2441b0
optimize. GetLuaType is fast, but still locks Lua and impacts gameplay
...
a bit when ARROW_SPACING is looked up hundreds of times per
frame.
2007-04-28 19:27:36 +00:00
Glenn Maynard
12b5e4c008
unused
2007-04-28 16:32:20 +00:00
Glenn Maynard
da811a3f33
debugging
2007-04-28 16:26:09 +00:00
Steve Checkoway
5a602a6fa2
Compute the file path cache one time.
2007-04-28 08:59:00 +00:00
Steve Checkoway
3945856c37
Move to GlobalSingletons.
2007-04-28 08:34:27 +00:00
Glenn Maynard
a464aeef7b
cleanup
2007-04-27 23:28:41 +00:00
Glenn Maynard
7c314952b2
better reset on unjoin
2007-04-27 21:14:50 +00:00
Glenn Maynard
6d9e23f60c
cleanup
2007-04-27 19:53:33 +00:00
Glenn Maynard
d4469afd7a
also fix course crash when SongsPerPlay > 3
2007-04-27 00:40:52 +00:00
Glenn Maynard
e432337815
fix course crash when SongsPerPlay > 3
2007-04-27 00:36:58 +00:00
Glenn Maynard
702b1a03c0
add JointPremium pref
2007-04-26 18:13:37 +00:00
Glenn Maynard
3edeb1a0be
tweak LifeDifficulty
2007-04-26 17:53:54 +00:00
Glenn Maynard
c4f451a9ee
honor locked input for start presses
2007-04-26 17:07:35 +00:00
Glenn Maynard
db22d5fffd
fix hard to read
2007-04-26 16:49:49 +00:00
Steve Checkoway
e34b60b989
Add files.
2007-04-26 07:03:19 +00:00
Glenn Maynard
51618f60e9
update
2007-04-26 02:26:22 +00:00
Glenn Maynard
74a17abe9b
modified haste mechanics
2007-04-26 00:56:37 +00:00
Glenn Maynard
0036068bd5
missed DQ changes
2007-04-26 00:54:33 +00:00
Glenn Maynard
6494893afb
fix ScreenTestMode
2007-04-25 23:12:44 +00:00
Glenn Maynard
82a026133b
clamp timer
2007-04-25 22:57:55 +00:00
Chris Danford
1b8e2be15f
StartIndex -> StartRow
2007-04-25 22:42:40 +00:00
Glenn Maynard
bed13264a1
allow rushing the timer with arrow buttons, too
2007-04-25 22:35:50 +00:00
Glenn Maynard
75e2a58944
ifx funky timer behavior
2007-04-25 22:27:36 +00:00
Glenn Maynard
f2a12492e0
rename
2007-04-25 21:22:45 +00:00
Glenn Maynard
424e7c0bf0
cleanup
2007-04-25 21:21:50 +00:00
Glenn Maynard
0939a2f69b
remove stale code
2007-04-25 21:18:38 +00:00
Glenn Maynard
b0cc029f15
cleanup
2007-04-25 20:57:28 +00:00
Glenn Maynard
5f34c4bab3
add m_aButtonsToNotHold
2007-04-25 20:24:13 +00:00
Glenn Maynard
9bbed8657d
fMaxSecondsBack -> m_fMaxSecondsBack
2007-04-25 20:19:06 +00:00
Glenn Maynard
79194f2d6b
missed commit
2007-04-25 20:01:11 +00:00
Glenn Maynard
3902001ec5
fix crash
2007-04-25 20:00:41 +00:00
Glenn Maynard
643cadbbe0
fix up DQ; CurStageStats changes didn't interact well with it
2007-04-25 20:00:18 +00:00
Glenn Maynard
9ed7cf25f3
move AllHumanHaveComboOf30OrMoreMisses into StageStats
2007-04-25 16:39:03 +00:00
Glenn Maynard
1f4889effe
barrier not needed anymore
2007-04-25 16:37:05 +00:00
Glenn Maynard
acdfa60b0b
barrier not needed anymore
2007-04-25 16:36:03 +00:00
Glenn Maynard
4fbac59b2f
this is done explicitly
2007-04-25 16:35:43 +00:00
Glenn Maynard
def4aedce6
no saved stats in multiplayer
2007-04-25 16:34:08 +00:00
Glenn Maynard
dcb952fbf5
make this explicit
2007-04-25 16:22:30 +00:00
Glenn Maynard
e774751e95
run final stats before sending m_CurStageStats to m_vPlayedStageStats
2007-04-25 16:16:53 +00:00
Chris Danford
3014b3f9d8
handle "velocity==0 means note-off". Makes for better handling of the case where notes overlap
2007-04-25 05:44:24 +00:00
Glenn Maynard
7f6a237cdd
handle failure in SGameplay, not SContinue; fixes name entry
...
not knowing a player is finished
2007-04-25 04:03:20 +00:00
Glenn Maynard
508e61131b
update
2007-04-25 03:52:14 +00:00
Glenn Maynard
5e017af7a6
partial update
2007-04-25 03:51:42 +00:00
Glenn Maynard
b0e6eb178b
partial update (functional)
2007-04-25 03:51:16 +00:00
Glenn Maynard
713c95b2b0
Stage refactoring:
...
- m_iPlayerCurrentStageIndexForCurrentCredit is changed to m_iPlayerStageTokens,
counting the number of stages left. This can be incremented and decremented
(as a bonus or penalty) with no weird side-effects; it is not used to determine
whether the player is on an extra stage. This is less brittle; it eliminates
special cases to avoid incrementing the counter and skipping into an extra stage.
- Stage tokens are subtracted for each song played, and a player is unjoined
when he runs out.
- Stage tokens are subtracted at the start of gameplay. If the player cancels,
they're "refunded". This differs from before, where the stage was incremented
at the end of gameplay. This makes the stage token counter meaningful during
gameplay; if this is done at the end, then it would be too high during gameplay.
- IsFinalStage is gone. If needed, use GetSmallestNumStagesLeftForAnyHumanPlayer.
- Extra stages are awarded by adding a stage token and incrementing
m_iAwardedExtraStages. If m_iAwardedExtraStages is 1, the player is
on his first extra stage; if 2, his second.
2007-04-25 03:50:17 +00:00
Glenn Maynard
c5dd045f8a
remove unused m_iCurrentCombo
2007-04-25 03:39:53 +00:00
Glenn Maynard
8d396834dc
remove m_bComboContinuesBetweenSongs
2007-04-25 03:38:40 +00:00
Glenn Maynard
b9af8c094c
fix SetPlayerOptions
2007-04-25 03:31:07 +00:00
Glenn Maynard
9978102d25
remove unused
2007-04-25 01:17:50 +00:00
Glenn Maynard
96fae2c25f
unused
2007-04-25 01:17:11 +00:00