partial update (functional)

This commit is contained in:
Glenn Maynard
2007-04-25 03:51:16 +00:00
parent 713c95b2b0
commit b0e6eb178b
@@ -17,13 +17,13 @@ local children = {
Condition=GAMESTATE:GetPlayMode() ~= PLAY_MODE_BATTLE and GAMESTATE:GetPlayMode() ~= PLAY_MODE_RAVE;
children = {
LoadActor( "ScreenGameplay out/_extra1.png" ) .. {
Condition=GAMESTATE:IsFinalStage();
Condition=GAMESTATE:IsExtraStage();
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
StartTransitioningCommand=cmd(hide_if,not GAMESTATE:HasEarnedExtraStage());
OnCommand=cmd(diffusealpha,0.4;linear,0.2;diffusealpha,0);
};
LoadActor( "ScreenGameplay out/_extra2.png" ) .. {
Condition=GAMESTATE:IsExtraStage();
Condition=GAMESTATE:IsExtraStage2();
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
StartTransitioningCommand=cmd(hide_if,not GAMESTATE:HasEarnedExtraStage());
OnCommand=cmd(diffusealpha,0.4;linear,0.2;diffusealpha,0);