partial update (functional)
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@@ -17,13 +17,13 @@ local children = {
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Condition=GAMESTATE:GetPlayMode() ~= PLAY_MODE_BATTLE and GAMESTATE:GetPlayMode() ~= PLAY_MODE_RAVE;
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children = {
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LoadActor( "ScreenGameplay out/_extra1.png" ) .. {
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Condition=GAMESTATE:IsFinalStage();
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Condition=GAMESTATE:IsExtraStage();
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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StartTransitioningCommand=cmd(hide_if,not GAMESTATE:HasEarnedExtraStage());
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OnCommand=cmd(diffusealpha,0.4;linear,0.2;diffusealpha,0);
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};
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LoadActor( "ScreenGameplay out/_extra2.png" ) .. {
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Condition=GAMESTATE:IsExtraStage();
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Condition=GAMESTATE:IsExtraStage2();
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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StartTransitioningCommand=cmd(hide_if,not GAMESTATE:HasEarnedExtraStage());
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OnCommand=cmd(diffusealpha,0.4;linear,0.2;diffusealpha,0);
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