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@@ -2,7 +2,6 @@ local stages = Def.ActorFrame {
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};
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for _, s in ipairs(Stage) do
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-- if GAMESTATE:IsStagePossible(s) then
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if s == "Stage_Normal" then
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stages[#stages+1] = LoadFont("_shared2") .. {
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InitCommand=cmd(shadowlength,0);
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