barrier not needed anymore
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@@ -655,11 +655,6 @@ void GameState::CommitStageStats()
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* song. Might be called more than once. */
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void GameState::FinishStage()
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{
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/* If m_iNumStagesOfThisSong is 0, we've been called more than once before calling
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* BeginStage. This can happen when backing out of the player options screen. */
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if( m_iNumStagesOfThisSong == 0 )
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return;
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m_bStatsCommitted = false;
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// Increment the stage counter.
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