also fix course crash when SongsPerPlay > 3
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@@ -653,7 +653,6 @@ void GameState::CommitStageStats()
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void GameState::FinishStage()
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{
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// Increment the stage counter.
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ASSERT( m_iNumStagesOfThisSong >= 1 && m_iNumStagesOfThisSong <= 3 );
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const int iOldStageIndex = m_iCurrentStageIndex;
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++m_iCurrentStageIndex;
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