no saved stats in multiplayer

This commit is contained in:
Glenn Maynard
2007-04-25 16:34:08 +00:00
parent dcb952fbf5
commit def4aedce6
+2 -1
View File
@@ -2256,7 +2256,8 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
FOREACH_HumanPlayer( pn )
STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay );
STATSMAN->m_CurStageStats.CommitScores( false );
GAMESTATE->CommitStageStats();
if( GAMESTATE->m_bMultiplayer ) // no saved stats in multiplayer
GAMESTATE->CommitStageStats();
// save current stage stats
STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );