fix ScreenTestMode

This commit is contained in:
Glenn Maynard
2007-04-25 23:12:44 +00:00
parent 82a026133b
commit 6494893afb
+38 -36
View File
@@ -90,15 +90,19 @@ ScreenEvaluation::ScreenEvaluation()
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
STATSMAN->m_vPlayedStageStats.clear();
STATSMAN->m_vPlayedStageStats.push_back( StageStats() );
StageStats &ss = STATSMAN->m_vPlayedStageStats.back();
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
STATSMAN->m_CurStageStats.m_playMode = GAMESTATE->m_PlayMode;
STATSMAN->m_CurStageStats.m_pStyle = GAMESTATE->GetCurrentStyle();
STATSMAN->m_CurStageStats.m_Stage = STAGE_NORMAL;
ss.m_playMode = GAMESTATE->m_PlayMode;
ss.m_pStyle = GAMESTATE->GetCurrentStyle();
ss.m_Stage = STAGE_NORMAL;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
STATSMAN->m_CurStageStats.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
STATSMAN->m_CurStageStats.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
ss.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
ss.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
GAMESTATE->m_iCurrentStageIndex = 0;
FOREACH_ENUM( PlayerNumber, p )
@@ -119,8 +123,8 @@ ScreenEvaluation::ScreenEvaluation()
if( apTrails.size() )
GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
}
STATSMAN->m_CurStageStats.m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
ss.m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
ss.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f );
@@ -130,48 +134,46 @@ ScreenEvaluation::ScreenEvaluation()
for( float f = 0; f < 100.0f; f += 1.0f )
{
float fP1 = fmodf(f/100*4+.3f,1);
STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
ss.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
ss.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
}
FOREACH_PlayerNumber( p )
{
float fSeconds = GAMESTATE->m_pCurSong->GetStepsSeconds();
STATSMAN->m_CurStageStats.m_player[p].m_iActualDancePoints = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iPossibleDancePoints = 2;
ss.m_player[p].m_iActualDancePoints = RandomInt( 3 );
ss.m_player[p].m_iPossibleDancePoints = 2;
if( RandomInt(2) )
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 11000;
ss.m_player[p].m_iCurCombo = 11000;
else
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, true );
ss.m_player[p].m_iCurCombo = 0;
ss.m_player[p].UpdateComboList( 0, true );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo += 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.10f * fSeconds, false );
ss.m_player[p].m_iCurCombo += 50;
ss.m_player[p].UpdateComboList( 0.10f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.15f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.25f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.35f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.45f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.50f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 100;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1.00f * fSeconds, false );
ss.m_player[p].m_iCurCombo = 0;
ss.m_player[p].UpdateComboList( 0.15f * fSeconds, false );
ss.m_player[p].m_iCurCombo = 1;
ss.m_player[p].UpdateComboList( 0.25f * fSeconds, false );
ss.m_player[p].m_iCurCombo = 50;
ss.m_player[p].UpdateComboList( 0.35f * fSeconds, false );
ss.m_player[p].m_iCurCombo = 0;
ss.m_player[p].UpdateComboList( 0.45f * fSeconds, false );
ss.m_player[p].m_iCurCombo = 1;
ss.m_player[p].UpdateComboList( 0.50f * fSeconds, false );
ss.m_player[p].m_iCurCombo = 100;
ss.m_player[p].UpdateComboList( 1.00f * fSeconds, false );
if( RandomInt(5) == 0 )
{
STATSMAN->m_CurStageStats.m_player[p].m_bFailed = true;
ss.m_player[p].m_bFailed = true;
}
STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false);
STATSMAN->m_CurStageStats.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
ss.m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 );
ss.m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 );
ss.m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 );
ss.m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false);
ss.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
}
STATSMAN->m_vPlayedStageStats.clear();
}
}