Commit Graph

257 Commits

Author SHA1 Message Date
Glenn Maynard 9342550563 fix reloading: simply calling LoadFromSMFile won't reset everything,
leading to duplicate notes and some other stuff not always being reverted
2003-06-24 20:06:16 +00:00
Glenn Maynard 6d384b4ee6 alt- for finer bpm adjustment 2003-06-17 06:24:13 +00:00
Glenn Maynard b94872cf4e fix assist tick turning off between songs in a course 2003-06-14 22:58:21 +00:00
Glenn Maynard fa51aa857c fix "continue holding" text not tweening off (for real this time?) 2003-06-13 02:54:58 +00:00
Glenn Maynard 53642507cd Don't save song changes after gameplay by default 2003-06-11 20:47:39 +00:00
Glenn Maynard 2ea63c81fc sync up gameplay offset control with editor 2003-06-10 22:14:09 +00:00
Glenn Maynard eb931f8a4d Handle CrossedRow inside Player, so autoplay works correctly in the
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard 2cb374103f remove unused parameter 2003-06-06 19:42:53 +00:00
Glenn Maynard fe4b7e59c5 Add LyricsOneReverse. Separate position metrics when one or both
players are in reverse.
2003-06-04 20:40:32 +00:00
Chris Danford 52af064cec fix announcer combo sayings 2003-06-01 05:31:40 +00:00
Glenn Maynard c4caf4b948 Oops. Fix debug text on end of song. 2003-05-29 00:19:50 +00:00
Glenn Maynard a2d0a7dceb comment 2003-05-23 01:25:01 +00:00
Chris Danford 6ee884aed2 Add support for #DISPLAYBPM in DWI and SM files 2003-05-23 01:14:43 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy c86fb65a2f Pump Theme Fixes 2003-04-22 14:32:48 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Glenn Maynard c7658c0e06 fix life bar tween in 2003-04-21 00:47:33 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Glenn Maynard ba49be01c8 Make sure textDebug tweens off when the song ends 2003-04-18 04:00:24 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 043d250d87 fix autoplay in courses 2003-04-12 16:10:19 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Chris Danford 145cc4eea4 don't load battle components unless PlayMode is battle 2003-04-07 23:06:33 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard 08ca2ff931 init NoteFieldPositioning 2003-04-02 21:57:25 +00:00
Chris Danford 91f6d5424b don't draw so far ahead when perspective is enabled 2003-04-01 19:35:29 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard faf6b2e0f8 only load stage graphic in arcade gameplay (graphics for course
mode don't exist)
2003-04-01 18:34:58 +00:00
Glenn Maynard 0b7b1cdcd2 fix numbers; this fixes several usages of _shared3 2003-03-30 21:38:22 +00:00
Glenn Maynard ab74e7e103 don't update alive time for dead players 2003-03-30 20:54:37 +00:00
Glenn Maynard 87d129b1a0 hopefully fix an extra2 crash 2003-03-30 20:18:46 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 89ba014f15 Simplifed ScreenEvaluation
Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Glenn Maynard 675dd9ac16 simplify 2003-03-27 06:02:03 +00:00
Glenn Maynard b83bf351ce make assist tick a boolean, since it's not mutually exclusive with other
assist types
2003-03-27 02:10:20 +00:00