This commit is contained in:
Glenn Maynard
2003-05-23 01:25:01 +00:00
parent 6ee884aed2
commit a2d0a7dceb
+9 -1
View File
@@ -675,7 +675,15 @@ void ScreenGameplay::LoadNextSong()
m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
/* XXX: set it to the current BPM, not the range */
/* What does this comment mean? -Chris */
/* What does this comment mean? -Chris
*
* We're in gameplay. A BPM display should display the current BPM, updating
* it as it changes, instead of the "BPM preview" of ScreenSelectMusic. That'd
* be used in IIDX, anyway. (Havn't done this since I don't know what this is
* currently actually used for and don't feel like investigating it until it's
* needed.)
* -glenn
*/
m_BPMDisplay.SetBPM( GAMESTATE->m_pCurSong );
const bool bExtra = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();