only load stage graphic in arcade gameplay (graphics for course
mode don't exist)
This commit is contained in:
@@ -272,9 +272,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
|
||||
}
|
||||
|
||||
|
||||
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenGameplay stage "+GAMESTATE->GetStageText()) );
|
||||
m_sprStage.SetXY( STAGE_X, STAGE_Y(bExtra) );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenGameplay song num") );
|
||||
@@ -288,6 +285,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
|
||||
{
|
||||
case PLAY_MODE_ARCADE:
|
||||
case PLAY_MODE_BATTLE:
|
||||
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenGameplay stage "+GAMESTATE->GetStageText()) );
|
||||
m_sprStage.SetXY( STAGE_X, STAGE_Y(bExtra) );
|
||||
this->AddChild( &m_sprStage );
|
||||
break;
|
||||
case PLAY_MODE_NONSTOP:
|
||||
@@ -1525,6 +1524,7 @@ void ScreenGameplay::TweenOnScreen()
|
||||
{
|
||||
unsigned i, p;
|
||||
|
||||
/* XXX: m_sprLifeFrame.GetChildren(apActorsInLifeFrame) */
|
||||
vector<Actor*> apActorsInLifeFrame;
|
||||
apActorsInLifeFrame.push_back( &m_sprLifeFrame );
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
|
||||
Reference in New Issue
Block a user