Commit Graph
37 Commits
Author SHA1 Message Date
Glenn Maynard cd3f228338 covariant Copy() 2006-10-20 00:17:51 +00:00
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 48b75b0581 run a command to set color (etc) instead of hardcoded effects 2005-08-31 02:14:59 +00:00
Glenn Maynard 55d6382c49 add virtual Copy() to Actor 2005-07-18 22:00:19 +00:00
Glenn Maynard c998564adf update registration for various types 2005-06-20 04:17:02 +00:00
Chris Danford 4defb735f5 add Lua method 2005-05-20 22:43:35 +00:00
Chris Danford c013c78577 remove EditMenu's textMeter and use the one in DifficultyMeter instead 2005-04-13 11:22:34 +00:00
Chris Danford f9220d1b2b FeetPerDifficulty -> AutoColorFeet 2005-04-13 10:49:59 +00:00
Chris Danford da13d14d51 fix DifficultyList colors not updated when selecting Random 2005-04-13 08:07:09 +00:00
Chris Danford 04eb5056f3 use the Meter and Description text in DifficultyMeter instead of duplicating them in DifficultyList 2005-04-11 15:42:39 +00:00
Chris Danford 8a0f4d7cca add Lua methods 2005-02-26 08:29:24 +00:00
Chris Danford f395d0a401 preload commands 2005-02-23 23:04:06 +00:00
Chris Danford 480088576a load metrics from m_sType, not m_sName 2005-02-23 22:14:31 +00:00
Chris Danford 555d5aa2fe don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor. 2005-02-23 20:40:46 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Glenn Maynard 1ccb50ac55 include cleanup (not much of a win) 2005-01-22 19:36:39 +00:00
Glenn Maynard 2d983d6f90 optimize 2004-10-03 13:52:07 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00
Glenn Maynard f87cb30d37 add DifficultyMeter::SetFromTrail (not used yet) 2004-06-02 08:17:27 +00:00
Chris Danford 2fab068fe4 fix DifficultyList colors not properly set when scrolling over Roulette 2004-05-29 04:55:00 +00:00
Chris Danford 6ad780417e "SetFromNotes" -> "SetFromSteps" 2004-05-29 04:50:47 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Chris Danford 762768e534 change DifficultyMeter when difficulty changes and on Roulette 2004-05-14 06:49:46 +00:00
Chris Danford d18dd8f200 allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
2004-05-07 02:53:07 +00:00
Glenn Maynard 6c71f9103f allow per-player course difficulties (not well-tested yet, off by default) 2004-01-21 01:35:54 +00:00
Glenn Maynard cb6ba495db add FEET_IS_DIFFICULTY_COLOR 2003-11-16 22:34:03 +00:00
Glenn Maynard 6828c3bd07 add difficulty and meter displays 2003-11-15 00:26:30 +00:00
Glenn Maynard fe41065071 abstract this again 2003-11-14 23:05:03 +00:00
Glenn Maynard 8f64564544 Revert; breaks theme tricks and it's not worth fixing ... 2003-11-14 00:55:58 +00:00
Glenn Maynard 7998b340ce Improve DifficultyMeter abstraction, const fix 2003-11-13 23:50:52 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Glenn Maynard 00d42525bb add course meter 2003-07-21 22:38:41 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00