Glenn Maynard
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cd3f228338
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covariant Copy()
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2006-10-20 00:17:51 +00:00 |
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Glenn Maynard
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e11914d4bb
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LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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2006-10-09 08:24:10 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Glenn Maynard
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48b75b0581
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run a command to set color (etc) instead of hardcoded effects
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2005-08-31 02:14:59 +00:00 |
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Glenn Maynard
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55d6382c49
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add virtual Copy() to Actor
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2005-07-18 22:00:19 +00:00 |
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Glenn Maynard
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c998564adf
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update registration for various types
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2005-06-20 04:17:02 +00:00 |
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Chris Danford
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4defb735f5
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add Lua method
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2005-05-20 22:43:35 +00:00 |
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Chris Danford
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c013c78577
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remove EditMenu's textMeter and use the one in DifficultyMeter instead
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2005-04-13 11:22:34 +00:00 |
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Chris Danford
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f9220d1b2b
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FeetPerDifficulty -> AutoColorFeet
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2005-04-13 10:49:59 +00:00 |
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Chris Danford
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da13d14d51
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fix DifficultyList colors not updated when selecting Random
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2005-04-13 08:07:09 +00:00 |
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Chris Danford
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04eb5056f3
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use the Meter and Description text in DifficultyMeter instead of duplicating them in DifficultyList
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2005-04-11 15:42:39 +00:00 |
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Chris Danford
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8a0f4d7cca
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add Lua methods
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2005-02-26 08:29:24 +00:00 |
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Chris Danford
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f395d0a401
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preload commands
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2005-02-23 23:04:06 +00:00 |
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Chris Danford
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480088576a
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load metrics from m_sType, not m_sName
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2005-02-23 22:14:31 +00:00 |
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Chris Danford
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555d5aa2fe
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don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor.
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2005-02-23 20:40:46 +00:00 |
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Chris Danford
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1de61aa8ae
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split AutoActor into a separate file
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2005-02-09 05:27:51 +00:00 |
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Glenn Maynard
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1ccb50ac55
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include cleanup (not much of a win)
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2005-01-22 19:36:39 +00:00 |
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Glenn Maynard
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2d983d6f90
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optimize
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2004-10-03 13:52:07 +00:00 |
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Glenn Maynard
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3798245ce6
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license update
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2004-06-07 21:14:03 +00:00 |
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Chris Danford
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61581479d8
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track the current Trail in GameState
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2004-06-03 08:22:02 +00:00 |
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Glenn Maynard
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f87cb30d37
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add DifficultyMeter::SetFromTrail (not used yet)
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2004-06-02 08:17:27 +00:00 |
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Chris Danford
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2fab068fe4
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fix DifficultyList colors not properly set when scrolling over Roulette
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2004-05-29 04:55:00 +00:00 |
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Chris Danford
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6ad780417e
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"SetFromNotes" -> "SetFromSteps"
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2004-05-29 04:50:47 +00:00 |
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Chris Danford
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4bb777232d
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name cleanup: "pNotes" -> "pSteps"
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2004-05-24 03:41:39 +00:00 |
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Chris Danford
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762768e534
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change DifficultyMeter when difficulty changes and on Roulette
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2004-05-14 06:49:46 +00:00 |
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Chris Danford
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d18dd8f200
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allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
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2004-05-07 02:53:07 +00:00 |
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Glenn Maynard
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6c71f9103f
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allow per-player course difficulties (not well-tested yet, off by default)
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2004-01-21 01:35:54 +00:00 |
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Glenn Maynard
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cb6ba495db
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add FEET_IS_DIFFICULTY_COLOR
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2003-11-16 22:34:03 +00:00 |
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Glenn Maynard
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6828c3bd07
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add difficulty and meter displays
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2003-11-15 00:26:30 +00:00 |
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Glenn Maynard
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fe41065071
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abstract this again
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2003-11-14 23:05:03 +00:00 |
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Glenn Maynard
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8f64564544
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Revert; breaks theme tricks and it's not worth fixing ...
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2003-11-14 00:55:58 +00:00 |
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Glenn Maynard
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7998b340ce
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Improve DifficultyMeter abstraction, const fix
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2003-11-13 23:50:52 +00:00 |
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Chris Danford
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bf02bfddf4
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rename Notes to Steps
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2003-08-03 00:13:55 +00:00 |
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Glenn Maynard
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00d42525bb
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add course meter
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2003-07-21 22:38:41 +00:00 |
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Chris Danford
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e15dcc2ab5
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Load AI difficulty data at runtime from AI.ini
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2003-04-21 02:41:10 +00:00 |
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Chris Danford
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189b37b517
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Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
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2003-03-26 23:08:05 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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