update registration for various types
This commit is contained in:
@@ -10,10 +10,6 @@
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#include "ScreenDimensions.h"
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#include "Foreach.h"
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// lua start
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LUA_REGISTER_CLASS( ActorFrame )
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// lua end
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/* Tricky: We need ActorFrames created in XML to auto delete their children.
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* We don't want classes that derive from ActorFrame to auto delete their
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* children. The name "ActorFrame" is widely used in XML, so we'll have
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@@ -328,6 +324,48 @@ void ActorFrame::SetDrawByZPosition( bool b )
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m_bDrawByZPosition = b;
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaActorFrame : public Luna<T>
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{
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public:
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LunaActorFrame() { LUA->Register( Register ); }
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static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( !!IArg(1) ); return 0; }
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static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
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static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int GetChild( T* p, lua_State *L )
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{
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Actor *pChild = p->GetChild( SArg(1) );
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if( pChild )
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pChild->PushSelf( L );
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else
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lua_pushnil( L );
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return 1;
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}
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static int GetNumChildren( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumChildren() ); return 1; }
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static int SetDrawByZPosition( T* p, lua_State *L ) { p->SetDrawByZPosition( BArg(1) ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( propagate )
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ADD_METHOD( fov )
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ADD_METHOD( SetUpdateRate )
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ADD_METHOD( SetFOV )
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ADD_METHOD( GetChild )
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ADD_METHOD( GetNumChildren )
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ADD_METHOD( SetDrawByZPosition )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ActorFrame, Actor )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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@@ -5,41 +5,6 @@
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#include "Actor.h"
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template<class T>
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class LunaActorFrame : public LunaActor<T>
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{
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public:
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LunaActorFrame() { LUA->Register( Register ); }
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static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( !!IArg(1) ); return 0; }
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static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
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static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int GetChild( T* p, lua_State *L )
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{
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Actor *pChild = p->GetChild( SArg(1) );
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if( pChild )
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pChild->PushSelf( L );
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else
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lua_pushnil( L );
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return 1;
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}
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static int GetNumChildren( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumChildren() ); return 1; }
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static int SetDrawByZPosition( T* p, lua_State *L ) { p->SetDrawByZPosition( BArg(1) ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( propagate )
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ADD_METHOD( fov )
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ADD_METHOD( SetUpdateRate )
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ADD_METHOD( SetFOV )
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ADD_METHOD( GetChild )
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ADD_METHOD( GetNumChildren )
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ADD_METHOD( SetDrawByZPosition )
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LunaActor<T>::Register( L );
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}
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};
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class ActorFrame : public Actor
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{
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public:
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@@ -9,10 +9,6 @@
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#include "ActorUtil.h"
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#include <sstream>
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// lua start
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LUA_REGISTER_CLASS( ActorScroller )
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// lua end
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/* Tricky: We need ActorFrames created in XML to auto delete their children.
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* We don't want classes that derive from ActorFrame to auto delete their
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* children. The name "ActorFrame" is widely used in XML, so we'll have
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@@ -282,6 +278,27 @@ void ActorScroller::DrawPrimitives()
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}
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaActorScroller : public Luna<T>
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{
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public:
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LunaActorScroller() { LUA->Register( Register ); }
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static int SetCurrentAndDestinationItem( T* p, lua_State *L ) { p->SetCurrentAndDestinationItem( FArg(1) ); return 0; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( SetCurrentAndDestinationItem )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ActorScroller, ActorFrame )
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// lua end
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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@@ -7,21 +7,6 @@
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#include "Quad.h"
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struct XNode;
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template<class T>
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class LunaActorScroller : public LunaActorFrame<T>
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{
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public:
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LunaActorScroller() { LUA->Register( Register ); }
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static int SetCurrentAndDestinationItem( T* p, lua_State *L ) { p->SetCurrentAndDestinationItem( FArg(1) ); return 0; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( SetCurrentAndDestinationItem )
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LunaActor<T>::Register( L );
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}
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};
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class ActorScroller : public ActorFrame
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{
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public:
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@@ -12,9 +12,6 @@
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#include "Style.h"
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#include "XmlFile.h"
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// lua start
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LUA_REGISTER_CLASS( DifficultyMeter )
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// lua end
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REGISTER_ACTOR_CLASS( DifficultyMeter );
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@@ -255,6 +252,57 @@ void DifficultyMeter::SetInternal( int iMeter, Difficulty dc, const CString &sDi
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m_textMeter.PlayCommand( sDifficultyCommand );
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaDifficultyMeter : public Luna<T>
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{
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public:
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LunaDifficultyMeter() { LUA->Register( Register ); }
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static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
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static int SetFromMeterAndDifficulty( T* p, lua_State *L ) { p->SetFromMeterAndDifficulty( IArg(1), (Difficulty)IArg(2) ); return 0; }
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static int SetFromSteps( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromSteps( NULL );
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}
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else
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{
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Steps *pS = Luna<Steps>::check(L,1);
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p->SetFromSteps( pS );
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}
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return 0;
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}
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static int SetFromTrail( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromTrail( NULL );
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}
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else
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{
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Trail *pT = Luna<Trail>::check(L,1);
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p->SetFromTrail( pT );
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}
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return 0;
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}
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static void Register(lua_State *L)
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{
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ADD_METHOD( Load )
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ADD_METHOD( SetFromMeterAndDifficulty )
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ADD_METHOD( SetFromSteps )
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ADD_METHOD( SetFromTrail )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( DifficultyMeter, ActorFrame )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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@@ -15,51 +15,6 @@
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class Steps;
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class Trail;
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template<class T>
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class LunaDifficultyMeter : public LunaActorFrame<T>
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{
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public:
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LunaDifficultyMeter() { LUA->Register( Register ); }
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static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
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static int SetFromMeterAndDifficulty( T* p, lua_State *L ) { p->SetFromMeterAndDifficulty( IArg(1), (Difficulty)IArg(2) ); return 0; }
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static int SetFromSteps( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromSteps( NULL );
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}
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else
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{
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Steps *pS = Luna<Steps>::check(L,1);
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p->SetFromSteps( pS );
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}
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return 0;
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}
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static int SetFromTrail( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromTrail( NULL );
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}
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else
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{
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Trail *pT = Luna<Trail>::check(L,1);
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p->SetFromTrail( pT );
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}
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return 0;
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}
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static void Register(lua_State *L)
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{
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ADD_METHOD( Load )
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ADD_METHOD( SetFromMeterAndDifficulty )
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ADD_METHOD( SetFromSteps )
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ADD_METHOD( SetFromTrail )
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LunaActor<T>::Register( L );
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}
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};
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class DifficultyMeter: public ActorFrame
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{
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public:
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@@ -11,9 +11,6 @@
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#include "ThemeMetric.h"
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#include "ActorUtil.h"
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// lua start
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LUA_REGISTER_CLASS( FadingBanner )
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// lua end
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REGISTER_ACTOR_CLASS( FadingBanner )
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/*
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@@ -210,6 +207,35 @@ void FadingBanner::LoadFallback()
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m_Banner[m_iIndexLatest].LoadFallback();
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaFadingBanner : public Luna<T>
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{
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public:
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LunaFadingBanner() { LUA->Register( Register ); }
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static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); return 0; }
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static int LoadFromSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); }
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else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
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return 0;
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}
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static void Register(lua_State *L)
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{
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ADD_METHOD( ScaleToClipped )
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ADD_METHOD( LoadFromSong )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( FadingBanner, ActorFrame )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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@@ -7,28 +7,6 @@
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#include "ActorFrame.h"
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#include "RageTimer.h"
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template<class T>
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class LunaFadingBanner : public LunaActorFrame<T>
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{
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public:
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LunaFadingBanner() { LUA->Register( Register ); }
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static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); return 0; }
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static int LoadFromSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); }
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else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
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return 0;
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}
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static void Register(lua_State *L)
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{
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ADD_METHOD( ScaleToClipped )
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ADD_METHOD( LoadFromSong )
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LunaActor<T>::Register( L );
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}
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};
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class FadingBanner : public ActorFrame
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{
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public:
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