load metrics from m_sType, not m_sName
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@@ -45,18 +45,20 @@ DifficultyMeter::DifficultyMeter()
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void DifficultyMeter::Load( const CString &sType )
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{
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m_sType = sType;
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/* We can't use global ThemeMetric<CString>s, because we can have multiple
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* DifficultyMeters on screen at once, with different names. */
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m_iNumFeetInMeter = THEME->GetMetricI(sType,"NumFeetInMeter");
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m_iMaxFeetInMeter = THEME->GetMetricI(sType,"MaxFeetInMeter");
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m_iGlowIfMeterGreaterThan = THEME->GetMetricI(sType,"GlowIfMeterGreaterThan");
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m_bShowFeet = THEME->GetMetricB(sType,"ShowFeet");
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m_iNumFeetInMeter = THEME->GetMetricI(m_sType,"NumFeetInMeter");
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m_iMaxFeetInMeter = THEME->GetMetricI(m_sType,"MaxFeetInMeter");
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m_iGlowIfMeterGreaterThan = THEME->GetMetricI(m_sType,"GlowIfMeterGreaterThan");
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m_bShowFeet = THEME->GetMetricB(m_sType,"ShowFeet");
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/* "easy", "hard" */
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m_bShowDifficulty = THEME->GetMetricB(sType,"ShowDifficulty");
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m_bShowDifficulty = THEME->GetMetricB(m_sType,"ShowDifficulty");
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/* 3, 9 */
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m_bShowMeter = THEME->GetMetricB(sType,"ShowMeter");
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m_bFeetIsDifficultyColor = THEME->GetMetricB(sType,"FeetIsDifficultyColor");
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m_bFeetPerDifficulty = THEME->GetMetricB(sType,"FeetPerDifficulty");
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m_bShowMeter = THEME->GetMetricB(m_sType,"ShowMeter");
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m_bFeetIsDifficultyColor = THEME->GetMetricB(m_sType,"FeetIsDifficultyColor");
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m_bFeetPerDifficulty = THEME->GetMetricB(m_sType,"FeetPerDifficulty");
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if( m_bShowFeet )
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{
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@@ -70,24 +72,24 @@ void DifficultyMeter::Load( const CString &sType )
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}
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else
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Feet = "0X";
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(sType,"bar"), Feet );
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SET_XY_AND_ON_COMMAND( &m_textFeet );
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(m_sType,"bar"), Feet );
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ActorUtil::SetXYAndOnCommand( m_textFeet, m_sType );
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this->AddChild( &m_textFeet );
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}
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if( m_bShowDifficulty )
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{
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m_Difficulty.Load( THEME->GetPathG(sType,"difficulty") );
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m_Difficulty.Load( THEME->GetPathG(m_sType,"difficulty") );
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m_Difficulty->SetName( "Difficulty" );
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SET_XY_AND_ON_COMMAND( m_Difficulty );
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ActorUtil::SetXYAndOnCommand( m_Difficulty, m_sType );
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this->AddChild( m_Difficulty );
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}
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if( m_bShowMeter )
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{
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m_textMeter.SetName( "Meter" );
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m_textMeter.LoadFromFont( THEME->GetPathF(sType,"meter") );
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SET_XY_AND_ON_COMMAND( m_textMeter );
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m_textMeter.LoadFromFont( THEME->GetPathF(m_sType,"meter") );
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ActorUtil::SetXYAndOnCommand( m_textMeter, m_sType );
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this->AddChild( &m_textMeter );
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}
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@@ -203,9 +205,9 @@ void DifficultyMeter::SetDifficulty( CString diff )
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m_CurDifficulty = diff;
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if( m_bShowDifficulty )
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COMMAND( m_Difficulty, "Set" + Capitalize(diff) );
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ActorUtil::RunCommand( m_Difficulty, m_sType, "Set" + Capitalize(diff) );
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if( m_bShowMeter )
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COMMAND( m_textMeter, "Set" + Capitalize(diff) );
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ActorUtil::RunCommand( m_textMeter, m_sType, "Set" + Capitalize(diff) );
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}
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/*
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@@ -23,8 +23,15 @@ public:
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static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
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static int SetFromSteps( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { p->SetFromSteps( NULL ); }
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else { Steps *pS = Luna<Steps>::check(L,1); p->SetFromSteps( pS ); }
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if( lua_isnil(L,1) )
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{
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p->SetFromSteps( NULL );
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}
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else
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{
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Steps *pS = Luna<Steps>::check(L,1);
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p->SetFromSteps( pS );
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}
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return 0;
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}
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@@ -55,6 +62,8 @@ private:
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void SetFromDifficulty( Difficulty dc );
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void SetFromCourseDifficulty( CourseDifficulty cd );
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CString m_sType;
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void SetDifficulty( CString diff );
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BitmapText m_textFeet;
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