allow per-player course difficulties (not well-tested yet, off by default)

This commit is contained in:
Glenn Maynard
2004-01-21 01:35:54 +00:00
parent ff7517e0f9
commit 6c71f9103f
12 changed files with 75 additions and 54 deletions
+14 -22
View File
@@ -37,16 +37,6 @@ const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { 0, 2 };
const int MAX_BOTTOM_RANGE = 10;
/* COURSE_DIFFICULTY_INVALID is the default parameter of a few Course calls;
* leaving it out indicates to use GAMESTATE->m_CourseDifficulty. */
static CourseDifficulty DerefDifficulty( CourseDifficulty d )
{
if( d == COURSE_DIFFICULTY_INVALID )
return GAMESTATE->m_CourseDifficulty;
else
return d;
}
Course::Course()
{
m_bIsAutogen = false;
@@ -64,11 +54,16 @@ PlayMode Course::GetPlayMode() const
return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP;
}
float Course::GetMeterForPlayer( PlayerNumber pn ) const
{
return GetMeter( GAMESTATE->m_CourseDifficulty[pn] );
}
const int DifficultMeterRamp[NUM_COURSE_DIFFICULTIES] = { 0, 3 };
float Course::GetMeter( CourseDifficulty cd ) const
{
if( m_iMeter != -1 )
return float(m_iMeter + DifficultMeterRamp[DerefDifficulty(cd)]);
return float( m_iMeter + DifficultMeterRamp[cd] );
/*LOG->Trace( "Course file '%s' contains a song '%s%s%s' that is not present",
m_sPath.c_str(), sGroup.c_str(), sGroup.size()? "/":"", sSong.c_str());*/
@@ -553,7 +548,7 @@ static vector<Song*> GetFilteredBestSongs( StepsType nt )
* results. */
void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, CourseDifficulty cd ) const
{
const InfoParams params( nt, DerefDifficulty(cd) );
const InfoParams params( nt, cd );
InfoCache::const_iterator it = m_InfoCache.find( params );
if( it != m_InfoCache.end() )
{
@@ -690,12 +685,12 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, CourseDiffic
/* If e.difficulty == DIFFICULTY_INVALID, then we already increased difficulty
* based on meter. */
if( DerefDifficulty(cd) > COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID )
if( cd > COURSE_DIFFICULTY_REGULAR && e.difficulty != DIFFICULTY_INVALID )
{
/* See if we can find a NoteData that's one notch more difficult than
* the one we found above. */
Difficulty dc = pNotes->GetDifficulty();
Difficulty new_dc = Difficulty(dc + DerefDifficulty(cd));
Difficulty new_dc = Difficulty( dc + cd );
if( new_dc < NUM_DIFFICULTIES )
{
Steps* pNewNotes = pSong->GetStepsByDifficulty( nt, new_dc, PREFSMAN->m_bAutogenMissingTypes );
@@ -712,7 +707,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, CourseDiffic
cinfo.Random = ( e.type == COURSE_ENTRY_RANDOM || e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP );
cinfo.Mystery = e.mystery;
cinfo.CourseIndex = i;
cinfo.Difficulty = DerefDifficulty(cd);
cinfo.Difficulty = cd;
ci.push_back( cinfo );
}
@@ -800,12 +795,9 @@ void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, Co
iMeterLowOut = m_entries[stage].low_meter;
iMeterHighOut = m_entries[stage].high_meter;
if( m_entries[stage].difficulty == DIFFICULTY_INVALID )
{
iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ DerefDifficulty(cd) ];
iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ DerefDifficulty(cd) ];
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
}
iMeterHighOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
iMeterLowOut += COURSE_DIFFICULTY_METER_CHANGE[ cd ];
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
}
@@ -1066,7 +1058,7 @@ void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
RageTimer foo;
course_sort_val.clear();
for(unsigned i = 0; i < apCourses.size(); ++i)
course_sort_val[apCourses[i]] = apCourses[i]->GetMeter( COURSE_DIFFICULTY_REGULAR );
course_sort_val[apCourses[i]] = apCourses[i]->GetMeter();
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
+4 -3
View File
@@ -112,7 +112,7 @@ public:
};
// Dereferences course_entries and returns only the playable Songs and Steps
void GetCourseInfo( StepsType nt, vector<Info> &ci, CourseDifficulty cd = COURSE_DIFFICULTY_INVALID ) const;
void GetCourseInfo( StepsType nt, vector<Info> &ci, CourseDifficulty cd = COURSE_DIFFICULTY_REGULAR ) const;
int GetEstimatedNumStages() const { return m_entries.size(); }
bool HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const;
@@ -127,7 +127,8 @@ public:
bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
PlayMode GetPlayMode() const;
float GetMeter( CourseDifficulty cd = COURSE_DIFFICULTY_INVALID ) const;
float GetMeter( CourseDifficulty cd = COURSE_DIFFICULTY_REGULAR ) const;
float GetMeterForPlayer( PlayerNumber pn ) const;
bool IsFixed() const;
@@ -201,7 +202,7 @@ public:
void ClearCache();
private:
void GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd = COURSE_DIFFICULTY_INVALID ) const;
void GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const;
typedef pair<StepsType,CourseDifficulty> InfoParams;
typedef vector<Info> InfoData;
+1 -1
View File
@@ -60,7 +60,7 @@ void CourseContentsList::SetFromCourse( Course* pCourse )
m_iNumContents = 0;
vector<Course::Info> ci;
pCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
pCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_CourseDifficulty[GAMESTATE->m_MasterPlayerNumber] );
for( int i=0; i<min((int)ci.size(), MAX_TOTAL_CONTENTS); i++ )
{
+3 -3
View File
@@ -109,7 +109,7 @@ void DifficultyMeter::SetFromNotes( const Steps* pNotes )
SetDifficulty( DifficultyToString( pNotes->GetDifficulty() ) );
}
void DifficultyMeter::SetFromCourse( const Course* pCourse )
void DifficultyMeter::SetFromCourse( const Course* pCourse, PlayerNumber pn )
{
if( pCourse == NULL )
{
@@ -117,7 +117,7 @@ void DifficultyMeter::SetFromCourse( const Course* pCourse )
return;
}
const int meter = (int) roundf(pCourse->GetMeter());
const int meter = (int) roundf(pCourse->GetMeterForPlayer( pn ));
// XXX metrics
Difficulty FakeDifficulty;
@@ -150,7 +150,7 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn )
if( GAMESTATE->m_pCurNotes[pn] )
SetFromNotes( GAMESTATE->m_pCurNotes[pn] );
else if( GAMESTATE->m_pCurCourse )
SetFromCourse( GAMESTATE->m_pCurCourse );
SetFromCourse( GAMESTATE->m_pCurCourse, pn );
else
Unset();
}
+1 -1
View File
@@ -29,7 +29,7 @@ public:
void Load();
void SetFromGameState( PlayerNumber pn );
void SetFromNotes( const Steps* pNotes );
void SetFromCourse( const Course* pCourse );
void SetFromCourse( const Course* pCourse, PlayerNumber pn );
void Unset();
private:
+17 -1
View File
@@ -86,7 +86,10 @@ void GameState::Reset()
m_sPreferredGroup = GROUP_ALL_MUSIC;
m_bChangedFailType = false;
for( p=0; p<NUM_PLAYERS; p++ )
{
m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
m_CourseDifficulty[p] = COURSE_DIFFICULTY_REGULAR;
}
m_SongSortOrder = SORT_INVALID;
m_PlayMode = PLAY_MODE_INVALID;
m_bEditing = false;
@@ -94,7 +97,6 @@ void GameState::Reset()
m_bJukeboxUsesModifiers = false;
m_iCurrentStageIndex = 0;
m_bAllow2ndExtraStage = true;
m_CourseDifficulty = COURSE_DIFFICULTY_REGULAR;
m_BeatToNoteSkinRev = 0;
NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_CurGame );
@@ -1273,3 +1275,17 @@ bool GameState::IsTimeToPlayAttractSounds()
return m_iNumTimesThroughAttract==0;
}
bool GameState::ChangeCourseDifficulty( PlayerNumber pn, int dir )
{
CourseDifficulty diff = (CourseDifficulty)(m_CourseDifficulty[pn]+dir);
if( diff < 0 || diff >= NUM_COURSE_DIFFICULTIES )
return false;
GAMESTATE->m_CourseDifficulty[pn] = diff;
if( PREFSMAN->m_bLockCourseDifficulties )
for( int p = 0; p < NUM_PLAYERS; ++p )
m_CourseDifficulty[p] = m_CourseDifficulty[pn];
return true;
}
+2 -1
View File
@@ -56,7 +56,8 @@ public:
int m_iCoins; // not "credits"
PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
bool m_bIsOnSystemMenu; // system screens will not be effected by the operator key -- Miryokuteki
CourseDifficulty m_CourseDifficulty; // used in nonstop
CourseDifficulty m_CourseDifficulty[NUM_PLAYERS]; // used in nonstop
bool ChangeCourseDifficulty( PlayerNumber pn, int dir );
time_t m_timeGameStarted; // from the moment the first player pressed Start
/* This is set to a random number per-game/round; it can be used for a random seed. */
+7 -2
View File
@@ -82,7 +82,7 @@ bool ModeChoice::DescribesCurrentMode( PlayerNumber pn ) const
return false;
if( m_pCharacter && GAMESTATE->m_pCurCharacters[pn] != m_pCharacter )
return false;
if( m_CourseDifficulty != COURSE_DIFFICULTY_INVALID && GAMESTATE->m_CourseDifficulty != m_CourseDifficulty )
if( m_CourseDifficulty != COURSE_DIFFICULTY_INVALID && GAMESTATE->m_CourseDifficulty[pn] != m_CourseDifficulty )
return false;
return true;
@@ -289,7 +289,12 @@ void ModeChoice::Apply( PlayerNumber pn ) const
if( m_pCharacter )
GAMESTATE->m_pCurCharacters[pn] = m_pCharacter;
if( m_CourseDifficulty != COURSE_DIFFICULTY_INVALID )
GAMESTATE->m_CourseDifficulty = m_CourseDifficulty;
{
GAMESTATE->m_CourseDifficulty[pn] = m_CourseDifficulty;
if( PREFSMAN->m_bLockCourseDifficulties )
for( int p = 0; p < NUM_PLAYERS; ++p )
GAMESTATE->m_CourseDifficulty[p] = GAMESTATE->m_CourseDifficulty[pn];
}
// HACK: Set life type to BATTERY just once here so it happens once and
// we don't override the user's changes if they back out.
+1 -1
View File
@@ -159,7 +159,7 @@ void PaneDisplay::SetContent( PaneContents c )
else if( g_Contents[c].req&NEED_COURSE )
{
vector<Course::Info> ci;
GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_CourseDifficulty[m_PlayerNumber] );
for( unsigned i = 0; i < ci.size(); ++i )
{
for( unsigned r = 0; r < NUM_RADAR_CATEGORIES; ++r )
+10 -5
View File
@@ -174,10 +174,11 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
++GAMESTATE->m_pCurCourse->m_MemCardDatas[st][mc].iNumTimesPlayed;
}
vector<Course::Info> ci;
GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
for( int p=0; p<NUM_PLAYERS; p++ )
{
vector<Course::Info> ci;
GAMESTATE->m_pCurCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_CourseDifficulty[p] );
m_apNotesQueue[p].clear();
m_asModifiersQueue[p].clear();
for( unsigned c=0; c<ci.size(); ++c )
@@ -187,10 +188,14 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
ci[c].GetAttackArray( a );
m_asModifiersQueue[p].push_back( a );
}
if( p == 0 )
{
m_apSongsQueue.clear();
for( unsigned c=0; c<ci.size(); ++c )
m_apSongsQueue.push_back( ci[c].pSong );
}
}
m_apSongsQueue.clear();
for( unsigned c=0; c<ci.size(); ++c )
m_apSongsQueue.push_back( ci[c].pSong );
}
else
{
+13 -10
View File
@@ -259,20 +259,23 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
return;
}
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) &&
GAMESTATE->m_CourseDifficulty > 0 )
PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
{
m_soundChangeNotes.Play();
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty-1);
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
{
m_soundChangeNotes.Play();
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
}
}
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) &&
GAMESTATE->m_CourseDifficulty < NUM_COURSE_DIFFICULTIES-1 )
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
{
m_soundChangeNotes.Play();
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty+1);
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
{
m_soundChangeNotes.Play();
SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0);
}
}
+2 -4
View File
@@ -825,10 +825,9 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn )
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE )
{
if( GAMESTATE->m_CourseDifficulty > 0 )
if( GAMESTATE->ChangeCourseDifficulty( pn, -1 ) )
{
m_soundDifficultyEasier.Play();
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty-1);
AfterMusicChange();
}
return;
@@ -860,10 +859,9 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE )
{
if( GAMESTATE->m_CourseDifficulty < NUM_COURSE_DIFFICULTIES-1 )
if( GAMESTATE->ChangeCourseDifficulty( pn, +1 ) )
{
m_soundDifficultyHarder.Play();
GAMESTATE->m_CourseDifficulty = (CourseDifficulty)(GAMESTATE->m_CourseDifficulty+1);
AfterMusicChange();
}
return;