preload commands

This commit is contained in:
Chris Danford
2005-02-23 23:04:06 +00:00
parent 2da21b16d4
commit f395d0a401
4 changed files with 48 additions and 29 deletions
+5
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@@ -353,6 +353,11 @@ void ActorUtil::RunCommand( Actor& actor, const CString &sType, const CString &s
actor.RunCommands( THEME->GetMetricA(sType,actor.GetID()+sCommandName+"Command") );
}
void ActorUtil::LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName )
{
actor.AddCommand( sCommandName, THEME->GetMetricA(sType,actor.GetID()+sCommandName+"Command") );
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
+1
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@@ -34,6 +34,7 @@ namespace ActorUtil
inline void SetXY( Actor* pActor, const CString &sType ) { SetXY( *pActor, sType ); }
void RunCommand( Actor& actor, const CString &sType, const CString &sCommandName );
void LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName );
inline void OnCommand( Actor& actor, const CString &sType ) { RunCommand( actor, sType, "On" ); }
inline void OffCommand( Actor& actor, const CString &sType ) { RunCommand( actor, sType, "Off" ); }
+40 -26
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@@ -21,6 +21,10 @@ DifficultyMeter::DifficultyMeter()
{
}
static CString GetDifficultyCommandName( Difficulty d ) { return "Set"+DifficultyToString(d); }
static CString GetCourseDifficultyCommandName( CourseDifficulty d ) { return "Set"+CourseDifficultyToString(d)+"Course"; }
static const CString DIFFICULTY_COMMAND_NAME_NONE = "None";
/* sID experiment:
*
* Names of an actor, "Foo":
@@ -45,20 +49,18 @@ DifficultyMeter::DifficultyMeter()
void DifficultyMeter::Load( const CString &sType )
{
m_sType = sType;
/* We can't use global ThemeMetric<CString>s, because we can have multiple
* DifficultyMeters on screen at once, with different names. */
m_iNumFeetInMeter = THEME->GetMetricI(m_sType,"NumFeetInMeter");
m_iMaxFeetInMeter = THEME->GetMetricI(m_sType,"MaxFeetInMeter");
m_iGlowIfMeterGreaterThan = THEME->GetMetricI(m_sType,"GlowIfMeterGreaterThan");
m_bShowFeet = THEME->GetMetricB(m_sType,"ShowFeet");
m_iNumFeetInMeter = THEME->GetMetricI(sType,"NumFeetInMeter");
m_iMaxFeetInMeter = THEME->GetMetricI(sType,"MaxFeetInMeter");
m_iGlowIfMeterGreaterThan = THEME->GetMetricI(sType,"GlowIfMeterGreaterThan");
m_bShowFeet = THEME->GetMetricB(sType,"ShowFeet");
/* "easy", "hard" */
m_bShowDifficulty = THEME->GetMetricB(m_sType,"ShowDifficulty");
m_bShowDifficulty = THEME->GetMetricB(sType,"ShowDifficulty");
/* 3, 9 */
m_bShowMeter = THEME->GetMetricB(m_sType,"ShowMeter");
m_bFeetIsDifficultyColor = THEME->GetMetricB(m_sType,"FeetIsDifficultyColor");
m_bFeetPerDifficulty = THEME->GetMetricB(m_sType,"FeetPerDifficulty");
m_bShowMeter = THEME->GetMetricB(sType,"ShowMeter");
m_bFeetIsDifficultyColor = THEME->GetMetricB(sType,"FeetIsDifficultyColor");
m_bFeetPerDifficulty = THEME->GetMetricB(sType,"FeetPerDifficulty");
if( m_bShowFeet )
{
@@ -72,25 +74,37 @@ void DifficultyMeter::Load( const CString &sType )
}
else
Feet = "0X";
m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(m_sType,"bar"), Feet );
ActorUtil::SetXYAndOnCommand( m_textFeet, m_sType );
m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(sType,"bar"), Feet );
ActorUtil::SetXYAndOnCommand( m_textFeet, sType );
this->AddChild( &m_textFeet );
}
if( m_bShowDifficulty )
{
m_Difficulty.Load( THEME->GetPathG(m_sType,"difficulty") );
m_Difficulty.Load( THEME->GetPathG(sType,"difficulty") );
m_Difficulty->SetName( "Difficulty" );
ActorUtil::SetXYAndOnCommand( m_Difficulty, m_sType );
ActorUtil::SetXYAndOnCommand( m_Difficulty, sType );
this->AddChild( m_Difficulty );
FOREACH_Difficulty( d )
ActorUtil::LoadCommand( *m_Difficulty, sType, GetDifficultyCommandName(d) );
FOREACH_CourseDifficulty( d )
ActorUtil::LoadCommand( *m_Difficulty, sType, GetCourseDifficultyCommandName(d) );
ActorUtil::LoadCommand( *m_Difficulty, sType, DIFFICULTY_COMMAND_NAME_NONE );
}
if( m_bShowMeter )
{
m_textMeter.SetName( "Meter" );
m_textMeter.LoadFromFont( THEME->GetPathF(m_sType,"meter") );
ActorUtil::SetXYAndOnCommand( m_textMeter, m_sType );
m_textMeter.LoadFromFont( THEME->GetPathF(sType,"meter") );
ActorUtil::SetXYAndOnCommand( m_textMeter, sType );
this->AddChild( &m_textMeter );
FOREACH_Difficulty( d )
ActorUtil::LoadCommand( m_textMeter, sType, GetDifficultyCommandName(d) );
FOREACH_CourseDifficulty( d )
ActorUtil::LoadCommand( m_textMeter, sType, GetCourseDifficultyCommandName(d) );
ActorUtil::LoadCommand( m_textMeter, sType, DIFFICULTY_COMMAND_NAME_NONE );
}
Unset();
@@ -125,7 +139,7 @@ void DifficultyMeter::SetFromSteps( const Steps* pSteps )
}
SetFromMeterAndDifficulty( pSteps->GetMeter(), pSteps->GetDifficulty() );
SetDifficulty( DifficultyToString( pSteps->GetDifficulty() ) );
PlayDifficultyCommand( GetDifficultyCommandName( pSteps->GetDifficulty() ) );
}
void DifficultyMeter::SetFromTrail( const Trail* pTrail )
@@ -137,25 +151,25 @@ void DifficultyMeter::SetFromTrail( const Trail* pTrail )
}
SetFromMeterAndDifficulty( pTrail->GetMeter(), pTrail->m_CourseDifficulty );
SetDifficulty( CourseDifficultyToString(pTrail->m_CourseDifficulty) + "Course" );
PlayDifficultyCommand( GetCourseDifficultyCommandName( pTrail->m_CourseDifficulty ) );
}
void DifficultyMeter::Unset()
{
SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
SetDifficulty( "None" );
PlayDifficultyCommand( DIFFICULTY_COMMAND_NAME_NONE );
}
void DifficultyMeter::SetFromDifficulty( Difficulty dc )
{
SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
SetDifficulty( DifficultyToString( dc ) );
PlayDifficultyCommand( GetDifficultyCommandName( dc ) );
}
void DifficultyMeter::SetFromCourseDifficulty( CourseDifficulty cd )
{
SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
SetDifficulty( CourseDifficultyToString( cd ) + "Course" );
PlayDifficultyCommand( GetCourseDifficultyCommandName( cd ) );
}
void DifficultyMeter::SetFromMeterAndDifficulty( int iMeter, Difficulty dc )
@@ -198,16 +212,16 @@ void DifficultyMeter::SetFromMeterAndDifficulty( int iMeter, Difficulty dc )
}
}
void DifficultyMeter::SetDifficulty( CString diff )
void DifficultyMeter::PlayDifficultyCommand( CString sDifficultyCommand )
{
if( m_CurDifficulty == diff )
if( m_sCurDifficultyCommand == sDifficultyCommand )
return;
m_CurDifficulty = diff;
m_sCurDifficultyCommand = sDifficultyCommand;
if( m_bShowDifficulty )
ActorUtil::RunCommand( m_Difficulty, m_sType, "Set" + Capitalize(diff) );
m_Difficulty->PlayCommand( sDifficultyCommand );
if( m_bShowMeter )
ActorUtil::RunCommand( m_textMeter, m_sType, "Set" + Capitalize(diff) );
m_textMeter.PlayCommand( sDifficultyCommand );
}
/*
+2 -3
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@@ -62,12 +62,11 @@ private:
void SetFromDifficulty( Difficulty dc );
void SetFromCourseDifficulty( CourseDifficulty cd );
CString m_sType;
void PlayDifficultyCommand( CString diff );
void SetDifficulty( CString diff );
BitmapText m_textFeet;
CString m_CurDifficulty;
CString m_sCurDifficultyCommand;
AutoActor m_Difficulty;
BitmapText m_textMeter;