Improve DifficultyMeter abstraction, const fix

This commit is contained in:
Glenn Maynard
2003-11-13 23:50:52 +00:00
parent 4d503ffebc
commit 7998b340ce
2 changed files with 28 additions and 22 deletions
+22 -19
View File
@@ -32,12 +32,13 @@
DifficultyMeter::DifficultyMeter()
{
BitmapText::LoadFromTextureAndChars( THEME->GetPathToG("DifficultyMeter bar 2x1"), "10" );
m_Text.LoadFromTextureAndChars( THEME->GetPathToG("DifficultyMeter bar 2x1"), "10" );
this->AddChild( &m_Text );
Unset();
}
void DifficultyMeter::SetFromNotes( Steps* pNotes )
void DifficultyMeter::SetFromNotes( const Steps* pNotes )
{
if( pNotes == NULL )
{
@@ -46,10 +47,10 @@ void DifficultyMeter::SetFromNotes( Steps* pNotes )
}
SetMeter( pNotes->GetMeter() );
SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
m_Text.SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
}
void DifficultyMeter::SetFromCourse( Course* pCourse )
void DifficultyMeter::SetFromCourse( const Course* pCourse )
{
if( pCourse == NULL )
{
@@ -57,26 +58,28 @@ void DifficultyMeter::SetFromCourse( Course* pCourse )
return;
}
int meter = (int) roundf(pCourse->GetMeter());
const int meter = (int) roundf(pCourse->GetMeter());
SetMeter( meter );
// XXX
if(meter <= 1 )
SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_BEGINNER) );
else if(meter <= 2 )
SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_EASY) );
else if(meter <= 5 )
SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_MEDIUM) );
else if(meter <= 7 )
SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_HARD) );
RageColor c;
if( meter <= 1 )
c = SONGMAN->GetDifficultyColor( DIFFICULTY_BEGINNER );
else if( meter <= 2 )
c = SONGMAN->GetDifficultyColor( DIFFICULTY_EASY );
else if( meter <= 5 )
c = SONGMAN->GetDifficultyColor( DIFFICULTY_MEDIUM );
else if( meter <= 7 )
c = SONGMAN->GetDifficultyColor( DIFFICULTY_HARD );
else
SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_CHALLENGE) );
c = SONGMAN->GetDifficultyColor( DIFFICULTY_CHALLENGE );
m_Text.SetDiffuse( c );
}
void DifficultyMeter::Unset()
{
this->SetEffectNone();
SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
m_Text.SetEffectNone();
m_Text.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
SetMeter( 0 );
}
@@ -100,10 +103,10 @@ void DifficultyMeter::SetMeter( int iMeter )
if( f<iMeter )
sNewText += "1";
SetText( sNewText );
m_Text.SetText( sNewText );
if( iMeter > GLOW_IF_METER_GREATER_THAN )
this->SetEffectGlowShift();
m_Text.SetEffectGlowShift();
else
this->SetEffectNone();
m_Text.SetEffectNone();
}
+6 -3
View File
@@ -13,22 +13,25 @@
#include "BitmapText.h"
#include "PlayerNumber.h"
#include "ActorFrame.h"
class Steps;
class Course;
class DifficultyMeter : public BitmapText
class DifficultyMeter: public ActorFrame
{
public:
DifficultyMeter();
void SetFromGameState( PlayerNumber pn );
void SetFromNotes( Steps* pNotes );
void SetFromCourse( Course* pCourse );
void SetFromNotes( const Steps* pNotes );
void SetFromCourse( const Course* pCourse );
void Unset();
private:
void SetMeter( int iMeter );
BitmapText m_Text;
};
#endif