Improve DifficultyMeter abstraction, const fix
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@@ -32,12 +32,13 @@
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DifficultyMeter::DifficultyMeter()
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{
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BitmapText::LoadFromTextureAndChars( THEME->GetPathToG("DifficultyMeter bar 2x1"), "10" );
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m_Text.LoadFromTextureAndChars( THEME->GetPathToG("DifficultyMeter bar 2x1"), "10" );
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this->AddChild( &m_Text );
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Unset();
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}
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void DifficultyMeter::SetFromNotes( Steps* pNotes )
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void DifficultyMeter::SetFromNotes( const Steps* pNotes )
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{
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if( pNotes == NULL )
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{
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@@ -46,10 +47,10 @@ void DifficultyMeter::SetFromNotes( Steps* pNotes )
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}
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SetMeter( pNotes->GetMeter() );
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SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
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m_Text.SetDiffuse( SONGMAN->GetDifficultyColor(pNotes->GetDifficulty()) );
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}
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void DifficultyMeter::SetFromCourse( Course* pCourse )
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void DifficultyMeter::SetFromCourse( const Course* pCourse )
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{
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if( pCourse == NULL )
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{
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@@ -57,26 +58,28 @@ void DifficultyMeter::SetFromCourse( Course* pCourse )
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return;
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}
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int meter = (int) roundf(pCourse->GetMeter());
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const int meter = (int) roundf(pCourse->GetMeter());
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SetMeter( meter );
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// XXX
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if(meter <= 1 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_BEGINNER) );
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else if(meter <= 2 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_EASY) );
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else if(meter <= 5 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_MEDIUM) );
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else if(meter <= 7 )
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_HARD) );
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RageColor c;
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if( meter <= 1 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_BEGINNER );
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else if( meter <= 2 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_EASY );
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else if( meter <= 5 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_MEDIUM );
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else if( meter <= 7 )
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_HARD );
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else
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SetDiffuse( SONGMAN->GetDifficultyColor(DIFFICULTY_CHALLENGE) );
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c = SONGMAN->GetDifficultyColor( DIFFICULTY_CHALLENGE );
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m_Text.SetDiffuse( c );
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}
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void DifficultyMeter::Unset()
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{
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this->SetEffectNone();
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SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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m_Text.SetEffectNone();
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m_Text.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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SetMeter( 0 );
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}
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@@ -100,10 +103,10 @@ void DifficultyMeter::SetMeter( int iMeter )
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if( f<iMeter )
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sNewText += "1";
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SetText( sNewText );
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m_Text.SetText( sNewText );
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if( iMeter > GLOW_IF_METER_GREATER_THAN )
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this->SetEffectGlowShift();
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m_Text.SetEffectGlowShift();
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else
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this->SetEffectNone();
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m_Text.SetEffectNone();
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}
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@@ -13,22 +13,25 @@
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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#include "ActorFrame.h"
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class Steps;
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class Course;
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class DifficultyMeter : public BitmapText
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class DifficultyMeter: public ActorFrame
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{
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public:
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DifficultyMeter();
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void SetFromGameState( PlayerNumber pn );
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void SetFromNotes( Steps* pNotes );
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void SetFromCourse( Course* pCourse );
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void SetFromNotes( const Steps* pNotes );
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void SetFromCourse( const Course* pCourse );
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void Unset();
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private:
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void SetMeter( int iMeter );
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BitmapText m_Text;
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};
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#endif
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