Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Geoff Benson
9609f5303a
Added support for Dance Magic/Battle on Techno Motion 8-panel. Kind of hacky, but perhaps it will inspire others.
2004-06-23 22:18:22 +00:00
Geoff Benson
e0c7539a42
Updated sizing/positioning on Techno Motion to better match arcade
2004-06-23 12:12:22 +00:00
Glenn Maynard
aea0a41a68
clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
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be depending on GameState
2004-06-08 22:27:37 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Glenn Maynard
ab7e7b1afa
fix brake/boost tweening
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allow tweening to/from constant speed mods
2004-04-09 04:49:29 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
f5d2ddb719
fix stealth (can't multiply fVisibleAdjust; it starts at 0)
2004-03-19 02:21:51 +00:00
Chris Danford
ebddb801fd
make double + tornado easier
2004-03-14 20:29:42 +00:00
Chris Danford
be223e7d86
fix expand in/out transition
2004-03-14 19:55:17 +00:00
Chris Danford
75a34c6979
fix interaction between accelerations
2004-02-29 19:21:16 +00:00
Chris Danford
dbd09cd1a1
improve hidden+sudden behavior
2004-02-29 08:59:12 +00:00
Chris Danford
ddeb153ed3
add "converge" mod
2004-02-23 07:44:11 +00:00
Chris Danford
a0be7a2d72
tweak tipsy
2004-01-01 00:03:40 +00:00
Glenn Maynard
217f86e5fa
fix Dizzy tweening
2003-11-18 00:50:06 +00:00
Glenn Maynard
9db6700c2f
fix ACCEL_BRAKE tweening
2003-10-26 06:40:05 +00:00
Glenn Maynard
8d6d471ad7
fix EFFECT_TORNADO tweening
2003-10-24 07:40:42 +00:00
Glenn Maynard
308308ac99
fix sudden+hidden
2003-10-01 21:46:00 +00:00
Glenn Maynard
c195f622ca
simplify
2003-09-30 03:59:37 +00:00
Glenn Maynard
ebfe37f70b
Several effect fixes and simplifications.
2003-09-30 03:14:09 +00:00
Glenn Maynard
7be871b13a
Nothing ever uses YOffset directly; everything sends it to either
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ArrowGetYPosWithoutReverse or ArrowGetYPos. ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.
Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard
48d8017fa7
Move functions around.
2003-09-26 03:21:53 +00:00
Chris Danford
eebb417840
clean up perspective
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fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford
0fe7975ab5
more challenging "brake" effect
2003-09-16 07:21:50 +00:00
Glenn Maynard
b8e171e289
Fix mini bugs.
2003-09-09 01:32:32 +00:00
Glenn Maynard
ab3d3c622a
Fix visibility modifiers when combined with reverse modifiers
2003-09-04 05:27:43 +00:00
Glenn Maynard
5fd9adbe38
Move ARROW_SPACING into ArrowEffects.cpp.
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Move ARROW_SIZE into GameConstantsAndTypes.h.
2003-09-04 04:57:54 +00:00
Steve Checkoway
f1925e135d
Unused variable. Will it ever be used or should the line be deleted?
2003-08-31 14:00:14 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
2f99e4bfdc
add BEAT
2003-07-09 10:40:34 +00:00
Glenn Maynard
f9ff8d49fb
Z-buffer for effects on the Z axis.
2003-07-09 01:34:48 +00:00
Glenn Maynard
1921765e9e
Allow for effects on the Z axis.
2003-07-09 00:49:05 +00:00
William Reading
d310d0e252
Fix darwin math problems
2003-07-04 18:03:20 +00:00
Glenn Maynard
121fa91c67
fix expand
2003-06-17 19:26:16 +00:00
Glenn Maynard
881d0e45d9
This fixes hidden, sudden, etc. with changed scroll speeds. I'm not sure
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why this was here, so I'm not sure if this breaks other mods. I need to set
up a test screen for gameplay mods; testing mods in gameplay is too slow ...
2003-05-29 00:15:51 +00:00
Glenn Maynard
6468f2b0d8
really fix flip
2003-05-17 21:40:11 +00:00
Glenn Maynard
98aebfaffb
fix flip
2003-05-17 21:39:32 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Aaron VonderHaar
c822a41fca
Song.h => song.h
2003-04-22 12:13:36 +00:00
Glenn Maynard
bc745f1380
Fix "blink".
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(Er. Andy, do you actually *like* this mode? It's really annoying. :)
2003-04-21 00:12:42 +00:00
Chris Danford
7e46786e0d
fix hidden, sudden when using reverse
2003-04-17 21:44:33 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Chris Danford
3c6ed5a9ed
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:48:00 +00:00
Chris Danford
02d72dea3d
fix dizzy
2003-04-07 21:31:45 +00:00
Glenn Maynard
32da97588f
Use NoteFieldPositioning.
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ArrowGetXPos should probably be XOffset, now.
2003-04-02 21:58:27 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00