This fixes hidden, sudden, etc. with changed scroll speeds. I'm not sure

why this was here, so I'm not sure if this breaks other mods.  I need to set
up a test screen for gameplay mods; testing mods in gameplay is too slow ...
This commit is contained in:
Glenn Maynard
2003-05-29 00:15:51 +00:00
parent 73e1e30ac3
commit 881d0e45d9
+2 -2
View File
@@ -200,7 +200,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos )
float ArrowGetAlpha( PlayerNumber pn, float fYPos, float fPercentFadeToFail )
{
fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed;
// fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed;
float fPercentVisible = ArrowGetPercentVisible(pn,fYPos);
if( fPercentFadeToFail != -1 )
@@ -211,7 +211,7 @@ float ArrowGetAlpha( PlayerNumber pn, float fYPos, float fPercentFadeToFail )
float ArrowGetGlow( PlayerNumber pn, float fYPos, float fPercentFadeToFail )
{
fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed;
// fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed;
float fPercentVisible = ArrowGetPercentVisible(pn,fYPos);
if( fPercentFadeToFail != -1 )