Updated sizing/positioning on Techno Motion to better match arcade
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@@ -422,7 +422,7 @@ float ArrowGetZoom( PlayerNumber pn )
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/* Hack: make STYLE_TECHNO_VERSUS8 fit. */
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if( GAMESTATE->m_CurGame == GAME_TECHNO &&
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GAMESTATE->m_CurStyle == STYLE_TECHNO_VERSUS8 )
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return 0.8f;
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return 0.6f;
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return 1.0f;
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}
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@@ -25,8 +25,8 @@ const int DS3DDX_COL_SPACING = 46;
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const int BM_COL_SPACING = 34;
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const int IIDX_COL_SPACING = 34;
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const int MANIAX_COL_SPACING = 36;
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const int TECHNO_COL_SPACING = 50;
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const int TECHNO_VERSUS_COL_SPACING = 35;
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const int TECHNO_COL_SPACING = 56;
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const int TECHNO_VERSUS_COL_SPACING = 33;
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const int PNM5_COL_SPACING = 32;
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const int PNM9_COL_SPACING = 32;
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@@ -2183,7 +2183,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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"single8", // m_szName
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STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 214, 426 }, // m_iCenterX
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{ 224, 416 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -2218,7 +2218,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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"versus8", // m_szName
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STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 150, 480 }, // m_iCenterX
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{ 132, 508 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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