add "converge" mod

This commit is contained in:
Chris Danford
2004-02-23 07:44:11 +00:00
parent a5bc1f5d79
commit ddeb153ed3
4 changed files with 14 additions and 6 deletions
+7 -3
View File
@@ -88,14 +88,18 @@ float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat )
}
static void ArrowGetReverseShiftAndScale( PlayerNumber pn, int iCol, float fYReverseOffsetPixels, float &fShift, float &fScale )
static void ArrowGetReverseShiftAndScale( PlayerNumber pn, int iCol, float fYReverseOffsetPixels, float &fShiftOut, float &fScaleOut )
{
/* XXX: Hack: we need to scale the reverse shift by the zoom. */
float fMiniPercent = GAMESTATE->m_CurrentPlayerOptions[pn].m_fEffects[PlayerOptions::EFFECT_MINI];
float fZoom = 1 - fMiniPercent*0.5f;
fShift = SCALE( GAMESTATE->m_CurrentPlayerOptions[pn].GetReversePercentForColumn(iCol), 0.f, 1.f, -fYReverseOffsetPixels/fZoom/2, fYReverseOffsetPixels/fZoom/2 );
fScale = SCALE( GAMESTATE->m_CurrentPlayerOptions[pn].GetReversePercentForColumn(iCol), 0.f, 1.f, 1.f, -1.f);
float fPercentReverse = GAMESTATE->m_CurrentPlayerOptions[pn].GetReversePercentForColumn(iCol);
fShiftOut = SCALE( fPercentReverse, 0.f, 1.f, -fYReverseOffsetPixels/fZoom/2, fYReverseOffsetPixels/fZoom/2 );
float fPercentConverge = GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrolls[PlayerOptions::SCROLL_CONVERGE];
fShiftOut = SCALE( fPercentConverge, 0.f, 1.f, fShiftOut, 0.5f );
fScaleOut = SCALE( fPercentReverse, 0.f, 1.f, 1.f, -1.f);
}
float ArrowGetYPos( PlayerNumber pn, int iCol, float fYOffset, float fYReverseOffsetPixels, bool WithReverse )
+1
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@@ -68,6 +68,7 @@ const OptionColumnEntry g_OptionColumnEntries[] =
{"Split", 5},
{"Alternate", 5},
{"Cross", 5},
{"Converge", 5},
{"Incoming", 6},
{"Space", 6},
{"Hallway", 6},
+5 -3
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@@ -123,10 +123,11 @@ CString PlayerOptions::GetString() const
sReturn += AddPart( m_fAppearances[APPEARANCE_BLINK], "Blink" );
sReturn += AddPart( m_fAppearances[APPEARANCE_RANDOMVANISH], "RandomVanish" );
sReturn += AddPart( m_fScrolls[SCROLL_REVERSE], "Reverse" );
sReturn += AddPart( m_fScrolls[SCROLL_SPLIT], "Split" );
sReturn += AddPart( m_fScrolls[SCROLL_REVERSE], "Reverse" );
sReturn += AddPart( m_fScrolls[SCROLL_SPLIT], "Split" );
sReturn += AddPart( m_fScrolls[SCROLL_ALTERNATE], "Alternate" );
sReturn += AddPart( m_fScrolls[SCROLL_CROSS], "Cross" );
sReturn += AddPart( m_fScrolls[SCROLL_CROSS], "Cross" );
sReturn += AddPart( m_fScrolls[SCROLL_CONVERGE], "Converge" );
sReturn += AddPart( m_fDark, "Dark");
@@ -294,6 +295,7 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "split" ) SET_FLOAT( fScrolls[SCROLL_SPLIT] )
else if( sBit == "alternate" ) SET_FLOAT( fScrolls[SCROLL_ALTERNATE] )
else if( sBit == "cross" ) SET_FLOAT( fScrolls[SCROLL_CROSS] )
else if( sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CONVERGE] )
else if( sBit == "noholds" || sBit == "nofreeze" ) m_bTransforms[TRANSFORM_NOHOLDS] = on;
else if( sBit == "nomines" ) m_bTransforms[TRANSFORM_NOMINES] = on;
else if( sBit == "dark" ) SET_FLOAT( fDark )
+1
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@@ -84,6 +84,7 @@ struct PlayerOptions
SCROLL_SPLIT,
SCROLL_ALTERNATE,
SCROLL_CROSS,
SCROLL_CONVERGE,
NUM_SCROLLS
};
float GetReversePercentForColumn( int iCol ); // accounts for all Directions