fix ACCEL_BRAKE tweening

This commit is contained in:
Glenn Maynard
2003-10-26 06:40:05 +00:00
parent a77521c2b6
commit 9db6700c2f
+1 -1
View File
@@ -64,7 +64,7 @@ float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat )
{
float fScale = SCALE( fYOffset, 0.f, SCREEN_HEIGHT, 0, 1.f );
float fNewYOffset = fYOffset * fScale;
fYAdjust += (fNewYOffset - fYOffset);
fYAdjust += fAccels[PlayerOptions::ACCEL_BRAKE] * (fNewYOffset - fYOffset);
}
if( fAccels[PlayerOptions::ACCEL_WAVE] > 0 )
fYAdjust += fAccels[PlayerOptions::ACCEL_WAVE] * 20.0f*sinf( fYOffset/38.0f );