fix ACCEL_BRAKE tweening
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@@ -64,7 +64,7 @@ float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat )
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{
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float fScale = SCALE( fYOffset, 0.f, SCREEN_HEIGHT, 0, 1.f );
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float fNewYOffset = fYOffset * fScale;
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fYAdjust += (fNewYOffset - fYOffset);
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fYAdjust += fAccels[PlayerOptions::ACCEL_BRAKE] * (fNewYOffset - fYOffset);
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}
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if( fAccels[PlayerOptions::ACCEL_WAVE] > 0 )
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fYAdjust += fAccels[PlayerOptions::ACCEL_WAVE] * 20.0f*sinf( fYOffset/38.0f );
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