really fix flip

This commit is contained in:
Glenn Maynard
2003-05-17 21:40:11 +00:00
parent 98aebfaffb
commit 6468f2b0d8
+1 -1
View File
@@ -104,7 +104,7 @@ float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYPos )
fPixelOffsetFromCenter += fEffects[PlayerOptions::EFFECT_DRUNK] * ( cosf( RageTimer::GetTimeSinceStart() + iColNum*0.2f + fYPos*10/SCREEN_HEIGHT) * ARROW_SIZE*0.5f );
if( fEffects[PlayerOptions::EFFECT_FLIP] > 0 )
{
fPixelOffsetFromCenter *= SCALE(fEffects[PlayerOptions::EFFECT_FLIP], 0.f, 1.f, 1.f, -1.f);
// fPixelOffsetFromCenter *= SCALE(fEffects[PlayerOptions::EFFECT_FLIP], 0.f, 1.f, 1.f, -1.f);
const float fRealPixelOffset = GAMESTATE->GetCurrentStyleDef()->m_ColumnInfo[pn][iColNum].fXOffset;
const float fDistance = -fRealPixelOffset * 2;
fPixelOffsetFromCenter += fDistance * fEffects[PlayerOptions::EFFECT_FLIP];