Unused variable. Will it ever be used or should the line be deleted?
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@@ -48,7 +48,7 @@ float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat )
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return fYOffset;
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const float* fAccels = GAMESTATE->m_CurrentPlayerOptions[pn].m_fAccels;
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const float* fEffects = GAMESTATE->m_CurrentPlayerOptions[pn].m_fEffects;
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//const float* fEffects = GAMESTATE->m_CurrentPlayerOptions[pn].m_fEffects;
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float fYAdjust = 0; // fill this in depending on PlayerOptions
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