Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
d821c4f1b5
add LowLevelWindow
2003-04-07 00:54:32 +00:00
Chris Danford
f37c429cad
working on ScreenHowToPlay
2003-04-05 03:50:01 +00:00
Chris Danford
a798cc954c
added ScreenEnding
2003-04-03 22:10:40 +00:00
Glenn Maynard
6192f3da1d
Add NoteFieldPositioning. This handles translating from the origin
...
of a note field to the position of each track. (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Chris Danford
7f3ac5e437
no message
2003-04-02 07:05:10 +00:00
Chris Danford
b5e749885a
graphics cleanup in default theme, SMMAX2
2003-03-31 03:11:31 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
f8de2ad373
Autogen group Nonstop courses in addition to group Endless courses
...
Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 02:19:47 +00:00
Glenn Maynard
c19a3d8e22
add TimingAssist.*
2003-03-27 00:49:22 +00:00
Glenn Maynard
b0d64ecb7f
TransitionStarWipe is no longer used; remove
2003-03-22 20:35:48 +00:00
Glenn Maynard
c731201a4b
TransitionBackWipe is no longer used; remove
2003-03-22 20:32:39 +00:00
Glenn Maynard
7f6465f9fa
TransitionFadeWipe is no longer used; remove
2003-03-22 20:30:30 +00:00
Glenn Maynard
083dd50b57
remove TransitionRectWipe; unused
2003-03-22 20:01:16 +00:00
Glenn Maynard
e39dc66c34
remove TransitionInvisible
2003-03-22 19:58:44 +00:00
Glenn Maynard
3c0a9b3688
TransitionKeepAlive is no longer used; remove it
2003-03-22 19:39:00 +00:00
Glenn Maynard
9469cf0e8f
remove LRCFile
2003-03-22 19:20:59 +00:00
Glenn Maynard
b4776d1ad0
add USB.*
2003-03-19 20:33:42 +00:00
Glenn Maynard
b8f5fe4182
add LyricDisplay
2003-03-19 19:59:13 +00:00
Glenn Maynard
a89f4edacc
move LRCFile into File Types
2003-03-19 17:48:39 +00:00
Glenn Maynard
996aa1d66e
whoops, remove profiling switch
2003-03-16 07:38:28 +00:00
Glenn Maynard
2f411e2605
add RageSoundReader_Preload.cpp
2003-03-15 23:34:11 +00:00
Glenn Maynard
d740128485
FocusingSprite is obsolete
2003-03-15 20:31:09 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
...
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
769dac616f
fix compile errors
2003-03-09 01:31:15 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
267fcec652
added TransitionBGAnimation
2003-03-05 08:48:35 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
ec7583ceb7
update
2003-02-21 22:52:01 +00:00
Glenn Maynard
c457452a49
add RageMovieTexture abstraction
2003-02-20 03:34:30 +00:00
Chris Danford
6518f024e2
sound options cleanup
...
fix invalid sample music start and length values (Bag and more)
2003-02-19 23:49:57 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
5028fab1bc
fixed interaction between arrow brightness and boomerang
...
fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
93632078c5
split InputDevice into a separate file (so RageInput.h can be edited
...
without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard
6fbc3a0a90
add ErrorDialog_null.h
2003-02-14 23:04:09 +00:00
Glenn Maynard
f038d34d8f
add ScreenIntroMovie.cpp
2003-02-12 17:19:56 +00:00
Glenn Maynard
649f835042
add null sound driver
2003-02-12 01:54:01 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Glenn Maynard
897c28868f
move title subst into its own class
2003-02-10 22:59:24 +00:00
Chris Danford
7a810c1378
Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)
2003-02-10 05:30:12 +00:00
Glenn Maynard
ab7b9acae9
add missing file
2003-02-09 07:09:55 +00:00
Glenn Maynard
9f1e0e18c5
use quotes to fix the build rules when there's a space in the path
2003-02-06 21:22:01 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00