Commit Graph
149 Commits
Author SHA1 Message Date
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard d821c4f1b5 add LowLevelWindow 2003-04-07 00:54:32 +00:00
Chris Danford f37c429cad working on ScreenHowToPlay 2003-04-05 03:50:01 +00:00
Chris Danford a798cc954c added ScreenEnding 2003-04-03 22:10:40 +00:00
Glenn Maynard 6192f3da1d Add NoteFieldPositioning. This handles translating from the origin
of a note field to the position of each track.  (No new functionality yet.)
2003-04-02 21:55:54 +00:00
Chris Danford 7f3ac5e437 no message 2003-04-02 07:05:10 +00:00
Chris Danford b5e749885a graphics cleanup in default theme, SMMAX2 2003-03-31 03:11:31 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford f8de2ad373 Autogen group Nonstop courses in addition to group Endless courses
Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 02:19:47 +00:00
Glenn Maynard c19a3d8e22 add TimingAssist.* 2003-03-27 00:49:22 +00:00
Glenn Maynard b0d64ecb7f TransitionStarWipe is no longer used; remove 2003-03-22 20:35:48 +00:00
Glenn Maynard c731201a4b TransitionBackWipe is no longer used; remove 2003-03-22 20:32:39 +00:00
Glenn Maynard 7f6465f9fa TransitionFadeWipe is no longer used; remove 2003-03-22 20:30:30 +00:00
Glenn Maynard 083dd50b57 remove TransitionRectWipe; unused 2003-03-22 20:01:16 +00:00
Glenn Maynard e39dc66c34 remove TransitionInvisible 2003-03-22 19:58:44 +00:00
Glenn Maynard 3c0a9b3688 TransitionKeepAlive is no longer used; remove it 2003-03-22 19:39:00 +00:00
Glenn Maynard 9469cf0e8f remove LRCFile 2003-03-22 19:20:59 +00:00
Glenn Maynard b4776d1ad0 add USB.* 2003-03-19 20:33:42 +00:00
Glenn Maynard b8f5fe4182 add LyricDisplay 2003-03-19 19:59:13 +00:00
Glenn Maynard a89f4edacc move LRCFile into File Types 2003-03-19 17:48:39 +00:00
Glenn Maynard 996aa1d66e whoops, remove profiling switch 2003-03-16 07:38:28 +00:00
Glenn Maynard 2f411e2605 add RageSoundReader_Preload.cpp 2003-03-15 23:34:11 +00:00
Glenn Maynard d740128485 FocusingSprite is obsolete 2003-03-15 20:31:09 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 769dac616f fix compile errors 2003-03-09 01:31:15 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 267fcec652 added TransitionBGAnimation 2003-03-05 08:48:35 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard ec7583ceb7 update 2003-02-21 22:52:01 +00:00
Glenn Maynard c457452a49 add RageMovieTexture abstraction 2003-02-20 03:34:30 +00:00
Chris Danford 6518f024e2 sound options cleanup
fix invalid sample music start and length values (Bag and more)
2003-02-19 23:49:57 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford 5028fab1bc fixed interaction between arrow brightness and boomerang
fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard 93632078c5 split InputDevice into a separate file (so RageInput.h can be edited
without recompiling everything)
2003-02-15 18:49:18 +00:00
Glenn Maynard 6fbc3a0a90 add ErrorDialog_null.h 2003-02-14 23:04:09 +00:00
Glenn Maynard f038d34d8f add ScreenIntroMovie.cpp 2003-02-12 17:19:56 +00:00
Glenn Maynard 649f835042 add null sound driver 2003-02-12 01:54:01 +00:00
Chris Danford 7b644e834a Added ScreenJukeboxMenu, and UI cleanup. 2003-02-11 02:20:38 +00:00
Glenn Maynard 897c28868f move title subst into its own class 2003-02-10 22:59:24 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00
Glenn Maynard ab7b9acae9 add missing file 2003-02-09 07:09:55 +00:00
Glenn Maynard 9f1e0e18c5 use quotes to fix the build rules when there's a space in the path 2003-02-06 21:22:01 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00