Glenn Maynard
5f2d10f620
EffectMode
2007-03-20 07:43:47 +00:00
Glenn Maynard
068e663080
more reasonable default
2007-03-20 07:37:44 +00:00
Glenn Maynard
48d631d6ca
support bOneChoiceForAllPlayers
2007-03-19 00:03:20 +00:00
Glenn Maynard
5b56042069
-XXX
2007-03-18 22:57:17 +00:00
Glenn Maynard
3616a0cb1b
simplify
2007-03-18 22:56:29 +00:00
Glenn Maynard
3f32295bc9
tweak:
...
- tune down speedup near 100%
- start slowing down at 50% if time is available
2007-03-18 19:53:20 +00:00
Glenn Maynard
642e2cac82
tweak haste to prevent slowing the song down too long
2007-03-18 19:38:11 +00:00
Glenn Maynard
6fad738ca5
allow rolls to increment the combo
...
REQUIRE_STEP_ON_HOLD_HEADS affects rolls
2007-03-18 19:04:49 +00:00
Glenn Maynard
506163fbcd
no checkpoints for rolls
2007-03-18 18:41:51 +00:00
Glenn Maynard
1cb095f159
allow repeats in scrolling
2007-03-18 18:08:26 +00:00
Glenn Maynard
42d69401cc
clear start on close
2007-03-18 17:50:23 +00:00
Glenn Maynard
f49bd48803
message
2007-03-18 10:26:45 +00:00
Glenn Maynard
463f69ba35
implement default row selection
...
on main menu, show checkmark for rows changed
for selected single-selection rows:
- show the selection on the main menu
- hold start and press L or R to change the selection while on
the main menu
2007-03-18 10:18:10 +00:00
Glenn Maynard
9e5cf1ec61
add GetDefaultOption
2007-03-18 09:51:44 +00:00
Glenn Maynard
03f1c24257
fix some accidental selections
2007-03-18 06:26:45 +00:00
Glenn Maynard
2b12f3c936
BeginScreen later, so OnCommand can affect things started yb m_MusicWheel.BeginScreen
2007-03-18 06:17:09 +00:00
Glenn Maynard
4df246ea09
fix up XML
2007-03-18 01:11:02 +00:00
Glenn Maynard
6d25a169fb
phase out children node
2007-03-18 01:03:21 +00:00
Glenn Maynard
86a8eb0412
load commands and set xy on load, not in TweenOnScreen
2007-03-18 00:10:40 +00:00
Glenn Maynard
14fbedd1b2
GetNumStagesForSongAndStyle -> GetNumStagesForSongAndStyleType
2007-03-17 23:05:34 +00:00
Glenn Maynard
9b955535fd
simplify
2007-03-17 07:55:00 +00:00
Glenn Maynard
b325ed9321
fix long song crash
2007-03-17 07:46:07 +00:00
Glenn Maynard
b45b1e2328
add GetSeconds
2007-03-17 07:45:16 +00:00
Glenn Maynard
70875589f0
fix crash when all steps removed; --s erase ++s trick doesn't work
2007-03-17 07:44:39 +00:00
Glenn Maynard
00285ab5eb
allow opening options menu while choosing a song
2007-03-17 06:35:58 +00:00
Glenn Maynard
7e8b5de34d
bind runcommandsonleaves
2007-03-17 05:31:22 +00:00
Glenn Maynard
37913e16a6
fix crash
2007-03-17 04:41:50 +00:00
Glenn Maynard
e63743d664
fix INITIAL_HOLD_LIFE: leave at 1 until the hold starts
2007-03-17 03:51:07 +00:00
Glenn Maynard
c0a6373693
fix rate in editor
2007-03-17 03:24:00 +00:00
Glenn Maynard
bd30e42c23
don't join p2; causes both players to show in options
2007-03-17 03:17:39 +00:00
Glenn Maynard
9426495b82
noisy
2007-03-17 03:14:11 +00:00
Glenn Maynard
defbdceaa3
editor: ShowCoinsAndCredits=false
2007-03-17 03:09:27 +00:00
Glenn Maynard
4a163ea0fa
fixup
2007-03-17 01:14:26 +00:00
Glenn Maynard
b3259747d3
InitialHoldLife
2007-03-17 01:11:20 +00:00
Glenn Maynard
81f547a879
add InitialHoldLife
2007-03-17 00:56:39 +00:00
Glenn Maynard
7315aa9152
fix editor receptor flash
2007-03-17 00:32:26 +00:00
Glenn Maynard
d74382fe07
fix rendering
2007-03-17 00:24:25 +00:00
Glenn Maynard
213a513093
update
2007-03-16 23:59:33 +00:00
Glenn Maynard
bbe760f24b
update
2007-03-16 23:58:38 +00:00
Glenn Maynard
eb68cd72bb
split out CodeSet
2007-03-16 23:56:10 +00:00
Glenn Maynard
1189f94ede
generalize CodeNames
2007-03-16 23:33:41 +00:00
Glenn Maynard
8857adfd8b
debugging
2007-03-16 22:35:55 +00:00
Glenn Maynard
9525afbdf3
code aliases
2007-03-16 22:32:38 +00:00
Glenn Maynard
506d6d91aa
semi-experimental: When a GameButton is pressed, stop repeating other keys on the same controller.
2007-03-16 22:28:55 +00:00
Glenn Maynard
324a84b9c7
more OptionsList control
2007-03-16 22:16:54 +00:00
Glenn Maynard
9ef1b725e8
only reset for the player that pressed the button
2007-03-16 22:14:10 +00:00
Glenn Maynard
960467871d
debugging
2007-03-16 21:15:56 +00:00
Glenn Maynard
5884467e6a
major refactoring. Puts most control of actual input mechanics
...
in Lua.
2007-03-16 21:14:00 +00:00
Glenn Maynard
dd05b42bf2
add IsFillInMarker
2007-03-16 09:33:31 +00:00
Glenn Maynard
095b60789c
PersonalRecordFeats, CategoryRecordFeats
2007-03-16 08:46:04 +00:00
Glenn Maynard
29d6ec8607
bind GetPercentDP
2007-03-16 08:41:49 +00:00
Glenn Maynard
bc8ad002ac
fix sort asertion failure
2007-03-16 08:40:24 +00:00
Glenn Maynard
17aa18154d
silent, stealth
2007-03-16 07:46:16 +00:00
Glenn Maynard
138b3b5b1f
add StageStats::PlayerHasHighScore
2007-03-16 07:35:38 +00:00
Glenn Maynard
6337f2aa17
use generic RepeatRate, RepeatDelay
2007-03-16 06:04:38 +00:00
Glenn Maynard
1faeb65a40
per-screen RepeatRate, RepeatDelay
2007-03-16 06:00:06 +00:00
Glenn Maynard
c99c634d96
fixup
2007-03-16 05:54:22 +00:00
Glenn Maynard
b86f021da8
split apart SetRepeatRate, SetRepeatDelay
2007-03-16 05:47:29 +00:00
Glenn Maynard
3a33a22608
pan when 2 players
2007-03-16 05:11:59 +00:00
Glenn Maynard
97cce6fe1b
add ActorSound:playforplayer
2007-03-16 05:09:58 +00:00
Glenn Maynard
0a76e7ff0a
alignment fix
2007-03-16 03:15:24 +00:00
Glenn Maynard
1d797dcca0
update
2007-03-16 01:36:13 +00:00
Glenn Maynard
927b3df18b
Further unify codes. Allow using hold-button, multiple-presses and
...
sequences in the same code. Allow handling repeats and releases.
changes:
MenuLeft,MenuRight -> MenuLeft,MenuRight (sequence)
MenuLeft-MenuRight -> MenuLeft-MenuRight (tap)
MenuLeft+MenuRight -> @MenuLeft-MenuRight (hold-and-press)
new:
@MenuLeft-+MenuRight
press MenuRighthold while holding MenuLeft; triggers on MenuRight repeats
@MenuLeft-+MenuRight
release MenuRight while holding MenuLeft
@MenuLeft-MenuRight,@MenuLeft-MenuRight
press MenuRight twice while holding MenuLeft
MenuLeft-MenuRight,MenuUp-MenuDown
press MenuLeft and MenuRight simultaneously, then press MenuUp
and MenuDown simultaneously
2007-03-16 01:34:54 +00:00
Glenn Maynard
21f01e2bdb
bindings
2007-03-16 01:23:22 +00:00
Glenn Maynard
628440a15c
NUM_InputEventType, InputEventType_Invalid
2007-03-16 01:22:25 +00:00
Glenn Maynard
1a987c9f71
filter in InputQueue
2007-03-15 20:49:44 +00:00
Glenn Maynard
9bfb1a7c4f
remove unused
2007-03-15 20:48:13 +00:00
Glenn Maynard
dc8a6ee910
move CodeItem into InputQueue
...
rename to InputQueueCode
2007-03-15 20:44:18 +00:00
Glenn Maynard
ca8f64a18f
remove FOREACH_Code
2007-03-15 20:39:58 +00:00
Glenn Maynard
223f4b57c2
unify code types
2007-03-15 20:38:12 +00:00
Glenn Maynard
c25aff2f4e
fix InputHandler_MonkeyKeyboard
2007-03-15 03:33:25 +00:00
Glenn Maynard
9cdb7f3523
old
2007-03-14 22:59:31 +00:00
Glenn Maynard
1c0d59cf26
unindent
2007-03-14 22:57:19 +00:00
Glenn Maynard
0322d38179
unused
2007-03-14 22:55:55 +00:00
Glenn Maynard
d50f66373a
bindings
2007-03-14 04:26:32 +00:00
Glenn Maynard
0198161675
bind GetPlayerBalance
2007-03-13 22:09:40 +00:00
Glenn Maynard
65383a11b8
more consistent miss combo behavior
2007-03-13 07:28:42 +00:00
Glenn Maynard
5506576d4c
fix up ScreenTestLights
2007-03-13 00:29:22 +00:00
Glenn Maynard
1adc7dcb0e
premium fix
2007-03-12 21:46:25 +00:00
Glenn Maynard
9dbd608085
bindings
2007-03-12 05:54:57 +00:00
Glenn Maynard
544c445b49
expose params
2007-03-12 01:27:10 +00:00
Glenn Maynard
c5717006dc
send TapNoteOffset
2007-03-11 04:55:45 +00:00
Glenn Maynard
b7c64f0b83
ArrowSpacing
2007-03-10 18:05:06 +00:00
Glenn Maynard
f5724a2aba
fix TimingWindowSecondsW5=0 causes late notes not to be judged
2007-03-09 18:47:03 +00:00
Glenn Maynard
53dcc71e11
don't log from here. This is used from Write, so write errors in logging
...
are causing infinite recursion.
2007-03-09 18:27:02 +00:00
Glenn Maynard
61c3a6244c
add VisualDelaySeconds
2007-03-09 01:22:09 +00:00
Glenn Maynard
0a928a1e45
fix crash. Don't reset with screens on the stack not expecting it.
2007-03-08 03:50:45 +00:00
Glenn Maynard
92554ae224
lower compare
...
Quantize(300, 0.001) is giving values like 300.000015
2007-03-08 01:33:23 +00:00
Glenn Maynard
398666793c
fix leaky textures
2007-03-07 22:46:31 +00:00
Glenn Maynard
a584f1b5be
rename EndScreen; that's a virtual from Screen. Why is there no way
...
to get a warning when virtual methods are overloaded without specifying
"virtual"?
2007-03-07 22:04:28 +00:00
Glenn Maynard
69a945cbf1
binding
2007-03-07 21:33:27 +00:00
Glenn Maynard
a156f62420
vc8
2007-03-07 20:19:55 +00:00
Glenn Maynard
7f18ab6333
always pair AssertNoGLError with FlushGLErrors. Otherwise,
...
AssertNoGLError can trigger for an error that happened a long
time ago, and there's no way of knowing where the real error
was.
2007-03-07 20:08:55 +00:00
Glenn Maynard
1d7383bdba
PlayerFailed message
2007-03-07 04:51:38 +00:00
Glenn Maynard
764402bca7
fixup: odn't use ScreenMetric outside of init
2007-03-07 03:58:16 +00:00
Glenn Maynard
62700dffa4
ArrowSpacing metric
2007-03-07 03:04:48 +00:00
Glenn Maynard
5cca5aa4dd
pull out basic multiplier
2007-03-07 03:01:23 +00:00
Glenn Maynard
3da4055c98
fix long delay, takes so long the period is nearly elapsed before it's
...
visible
2007-03-07 02:54:54 +00:00
Glenn Maynard
2516651741
debugging
2007-03-07 00:09:25 +00:00
Glenn Maynard
1d208be68b
consistent on
2007-03-06 22:51:50 +00:00