rename EndScreen; that's a virtual from Screen. Why is there no way
to get a warning when virtual methods are overloaded without specifying "virtual"?
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@@ -765,7 +765,7 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_MenuTimer )
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{
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EndScreen();
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HandleMenuStart();
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}
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else if( SM == SM_PlayCheer )
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{
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@@ -805,10 +805,10 @@ void ScreenEvaluation::MenuStart( const InputEventPlus &input )
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{
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m_soundStart.Play();
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EndScreen();
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HandleMenuStart();
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}
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void ScreenEvaluation::EndScreen()
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void ScreenEvaluation::HandleMenuStart()
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{
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FOREACH_PlayerNumber( p )
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m_Grades[p].SettleImmediately();
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@@ -51,7 +51,7 @@ protected:
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virtual bool GenericTweenOn() const { return true; }
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virtual bool GenericTweenOff() const { return true; }
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void EndScreen();
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void HandleMenuStart();
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bool m_bSummary;
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