only reset for the player that pressed the button
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@@ -513,11 +513,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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// code at the same if L & R aren't released at the exact same time.
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if( input.type == IET_RELEASE )
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{
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FOREACH_HumanPlayer( p )
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{
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INPUTMAPPER->ResetKeyRepeat( m_GameButtonPreviousSong, p );
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INPUTMAPPER->ResetKeyRepeat( m_GameButtonNextSong, p );
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}
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INPUTMAPPER->ResetKeyRepeat( m_GameButtonPreviousSong, input.pn );
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INPUTMAPPER->ResetKeyRepeat( m_GameButtonNextSong, input.pn );
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}
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}
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}
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