fix crash
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@@ -47,7 +47,7 @@ bool InputQueueCodeSet::InputMessage( const InputEventPlus &input, Message &msg
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if( sCodeName.empty() )
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return false;
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msg = Message("Code");
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msg.SetName("Code");
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msg.SetParam( "PlayerNumber", input.pn );
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msg.SetParam( "Name", sCodeName );
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return true;
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@@ -86,6 +86,8 @@ struct Message
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explicit Message( const RString &s );
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Message( const RString &s, const LuaReference ¶ms );
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~Message();
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void SetName( const RString &sName ) { m_sName = sName; }
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RString GetName() const { return m_sName; }
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bool IsBroadcast() const { return m_bBroadcast; }
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@@ -124,6 +126,9 @@ private:
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RString m_sName;
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LuaTable *m_pParams;
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bool m_bBroadcast;
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Message &operator=( const Message &rhs ); // don't use
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Message( const Message &rhs ); // don't use
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};
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class IMessageSubscriber
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