fix crash

This commit is contained in:
Glenn Maynard
2007-03-17 04:41:50 +00:00
parent e63743d664
commit 37913e16a6
2 changed files with 6 additions and 1 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ bool InputQueueCodeSet::InputMessage( const InputEventPlus &input, Message &msg
if( sCodeName.empty() )
return false;
msg = Message("Code");
msg.SetName("Code");
msg.SetParam( "PlayerNumber", input.pn );
msg.SetParam( "Name", sCodeName );
return true;
+5
View File
@@ -86,6 +86,8 @@ struct Message
explicit Message( const RString &s );
Message( const RString &s, const LuaReference &params );
~Message();
void SetName( const RString &sName ) { m_sName = sName; }
RString GetName() const { return m_sName; }
bool IsBroadcast() const { return m_bBroadcast; }
@@ -124,6 +126,9 @@ private:
RString m_sName;
LuaTable *m_pParams;
bool m_bBroadcast;
Message &operator=( const Message &rhs ); // don't use
Message( const Message &rhs ); // don't use
};
class IMessageSubscriber