fix long delay, takes so long the period is nearly elapsed before it's
visible
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@@ -2049,7 +2049,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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m_textDebug.SetText( GIVE_UP_START_TEXT );
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m_textDebug.StopTweening();
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.Sleep( 0.5f );
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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m_GiveUpTimer.Touch(); /* start the timer */
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@@ -2080,7 +2079,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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m_textDebug.SetText( GIVE_UP_BACK_TEXT );
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m_textDebug.StopTweening();
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.Sleep( 0.5f );
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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}
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