fix long delay, takes so long the period is nearly elapsed before it's

visible
This commit is contained in:
Glenn Maynard
2007-03-07 02:54:54 +00:00
parent 16c154f031
commit 3da4055c98
-2
View File
@@ -2049,7 +2049,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
m_textDebug.SetText( GIVE_UP_START_TEXT );
m_textDebug.StopTweening();
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
m_textDebug.Sleep( 0.5f );
m_textDebug.BeginTweening( 1/8.f );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
m_GiveUpTimer.Touch(); /* start the timer */
@@ -2080,7 +2079,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
m_textDebug.SetText( GIVE_UP_BACK_TEXT );
m_textDebug.StopTweening();
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
m_textDebug.Sleep( 0.5f );
m_textDebug.BeginTweening( 1/8.f );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
}