fix rendering

This commit is contained in:
Glenn Maynard
2007-03-17 00:24:25 +00:00
parent 213a513093
commit d74382fe07
+16 -2
View File
@@ -943,6 +943,7 @@ void ScreenEdit::Update( float fDeltaTime )
fapproach( m_fTrailingBeat, GAMESTATE->m_fSongBeat,
fabsf(fDelta) * fDeltaTime*5 );
LOG->Trace( "%f (%f)", m_fTrailingBeat, GAMESTATE->m_fSongBeat );
PlayTicks();
}
@@ -1047,11 +1048,24 @@ void ScreenEdit::DrawPrimitives()
{
// HACK: Draw using the trailing beat
float fSongBeat = GAMESTATE->m_fSongBeat; // save song beat
GAMESTATE->m_fSongBeat = m_fTrailingBeat; // put trailing beat in effect
float fSongBeatNoOffset = GAMESTATE->m_fSongBeatNoOffset;
float fSongBeatVisible = GAMESTATE->m_fSongBeatVisible;
if( !m_soundMusic.IsPlaying() )
{
GAMESTATE->m_fSongBeat = m_fTrailingBeat; // put trailing beat in effect
GAMESTATE->m_fSongBeatNoOffset = m_fTrailingBeat; // put trailing beat in effect
GAMESTATE->m_fSongBeatVisible = m_fTrailingBeat; // put trailing beat in effect
}
ScreenWithMenuElements::DrawPrimitives();
GAMESTATE->m_fSongBeat = fSongBeat; // restore real song beat
if( !m_soundMusic.IsPlaying() )
{
GAMESTATE->m_fSongBeat = fSongBeat; // restore real song beat
GAMESTATE->m_fSongBeatNoOffset = fSongBeatNoOffset;
GAMESTATE->m_fSongBeatVisible = fSongBeatVisible;
}
}
void ScreenEdit::Input( const InputEventPlus &input )