lower compare

Quantize(300, 0.001)  is giving values like 300.000015
This commit is contained in:
Glenn Maynard
2007-03-08 01:33:23 +00:00
parent 398666793c
commit 92554ae224
+4 -4
View File
@@ -277,7 +277,7 @@ void AdjustSync::GetSyncChangeTextGlobal( vector<RString> &vsAddTo )
float fNew = Quantize( PREFSMAN->m_fGlobalOffsetSeconds, 0.001f ) ;
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
if( fabsf(fDelta) > 0.0001f )
{
vsAddTo.push_back( ssprintf(
GLOBAL_OFFSET_FROM.GetValue(),
@@ -299,7 +299,7 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds, 0.001f );
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
if( fabsf(fDelta) > 0.0001f )
{
vsAddTo.push_back( ssprintf(
SONG_OFFSET_FROM.GetValue(),
@@ -315,7 +315,7 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].GetBPM(), 0.001f );
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
if( fabsf(fDelta) > 0.0001f )
{
if ( i >= 4 )
{
@@ -336,7 +336,7 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_StopSegments[i].m_fStopSeconds, 0.001f );
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.00001f )
if( fabsf(fDelta) > 0.0001f )
{
if ( i >= 4 )
{