Commit Graph
375 Commits
Author SHA1 Message Date
Glenn Maynard 9d7c8980d8 update 2005-05-21 00:22:33 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard 83d8099f7f remove ConditionalBGA; it's not used. ask the list if you need to know how to do something that was done in this ... 2005-05-19 20:26:53 +00:00
Chris Danford 1e056f9107 add experimental ScreenDebugOverlay 2005-05-16 10:10:08 +00:00
Ben Anderson d67bc9dd09 Add RoomWheel 2005-05-03 21:51:41 +00:00
Chris Danford aa6ec1a23d add missing Wheel*Base.* 2005-05-01 07:25:54 +00:00
Ben Anderson 8835706d8c Revert again; and rearrange to be more intuitive and obvious. 2005-04-21 23:11:04 +00:00
Glenn Maynard 47f995983a re-fix SDL build 2005-04-21 22:15:07 +00:00
Ben Anderson 770c39296e Revert; LowLevelWindow_X11 and LowLevelWindow_SDL *are* mutually exclusive (all LowLevelWindows are; see Selector_LowLevelWindow.h, arch.cpp, etc.). Also trivial fixes. 2005-04-21 21:57:10 +00:00
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford 5a63aca12e add basic survival gameplay 2005-04-21 04:34:53 +00:00
Glenn Maynard 1b33a59c2c fix SDL build (HAVE_X11 and HAVE_SDL are not mutually exclusive) 2005-04-21 03:15:53 +00:00
Chris Danford 42dbfa3557 update to remove ListDisplay 2005-04-11 04:08:25 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 96852c234c Add a virtual keyboard to ScreenTextEntry 2005-03-22 20:15:24 +00:00
Ben Anderson e0e23c7b99 Blah... dumb little screwups revolving around X11 and SDL. 2005-03-15 00:41:05 +00:00
Ben Anderson 3b65e3f438 Remove useless Linux_tty input driver from the build as per Sean's suggestion; he's right, there's no point in having it if it requires SDL. 2005-03-15 00:36:01 +00:00
Ben Anderson 8362e44d72 Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. 2005-03-15 00:23:31 +00:00
Ben Anderson 0db665d4d6 Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory. 2005-03-14 06:44:38 +00:00
Sean Burke 27851ff9e6 Add new X11 windows to Makefile; does not run at the moment 2005-03-13 23:21:08 +00:00
Glenn Maynard ceb3583c3c update 2005-02-26 04:28:10 +00:00
Chris Danford fbf7bc4f26 split OptionRowHandler out of ScreenOptionsMaster 2005-02-24 04:56:36 +00:00
Glenn Maynard c691cef8a2 UnlockSystem.cpp -> UnlockManager.cpp 2005-02-21 06:24:47 +00:00
Glenn Maynard 16969b1570 \ 2005-02-17 06:30:02 +00:00
Chris Danford 0ce416cb26 add ScreenSplash - a replacement for ScreenStage 2005-02-17 05:57:21 +00:00
Glenn Maynard 7a7233140b fix makefile 2005-02-16 22:09:45 +00:00
Chris Danford 6e8d275da1 fix missing project file 2005-02-16 17:48:57 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford f0a2c6faff move PlayerStageStats into a separate file 2005-02-16 00:37:50 +00:00
Chris Danford 0ab2447027 move "rolling numbers" functionality out of ScoreDisplayNormal 2005-02-15 00:49:22 +00:00
Glenn Maynard b8e863610f ThemeMetric.h 2005-02-14 01:47:10 +00:00
Glenn Maynard 4a25a4b43a update 2005-02-13 04:04:43 +00:00
Chris Danford 40c9e8fbe7 cache common metrics 2005-02-12 21:03:39 +00:00
Chris Danford 93b8ba48b6 Move OptionRow to a separate file
Don't init all BitmapText objects for long rows.  Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00
Glenn Maynard c35ca4744e update 2005-02-05 21:25:02 +00:00
Glenn Maynard 6d6679369c remove MemoryCardDriverThreaded 2005-02-05 19:12:47 +00:00
Glenn Maynard c828e51c3b add RageUtil_WorkerThread 2005-02-05 18:57:00 +00:00
Glenn Maynard 611fb28ab1 update 2005-02-01 06:03:52 +00:00
Chris Danford e273da39c6 replace ScreenMenuJukebox with ScreenOptionsMaster 2005-01-29 21:56:24 +00:00
Glenn Maynard fd4dd1aaab add RageFileDriverTimeout 2005-01-27 03:30:11 +00:00
Glenn Maynard fde9e0cfc9 auto_ptr is incompatible with STL containers; use a custom refcounted holder 2005-01-26 20:52:20 +00:00
Chris Danford 10810c1b9c update project files 2005-01-26 11:24:45 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Chris Danford b055671a63 LuaHelpers.cpp -> LuaManager 2005-01-24 02:12:07 +00:00
Glenn Maynard 9ebd1d19dd more renames 2005-01-20 01:35:49 +00:00
Glenn Maynard 4a442d1699 more renames 2005-01-20 01:30:56 +00:00
Glenn Maynard 24250824de At the cost of losing change history, I'm renaming a couple "SDL" filenames
that no longer have any connection to SDL; the names are just too confusing.
2005-01-20 01:26:15 +00:00
Glenn Maynard d8b7d68842 Make lua a global library. I'm not sure this is best (PrefsManager needs it), but it's nice to simply be able to define Lua functions anywhere ... (fixes build of some tests) 2005-01-19 18:23:19 +00:00