Glenn Maynard
9d7c8980d8
update
2005-05-21 00:22:33 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
83d8099f7f
remove ConditionalBGA; it's not used. ask the list if you need to know how to do something that was done in this ...
2005-05-19 20:26:53 +00:00
Chris Danford
1e056f9107
add experimental ScreenDebugOverlay
2005-05-16 10:10:08 +00:00
Ben Anderson
d67bc9dd09
Add RoomWheel
2005-05-03 21:51:41 +00:00
Chris Danford
aa6ec1a23d
add missing Wheel*Base.*
2005-05-01 07:25:54 +00:00
Ben Anderson
8835706d8c
Revert again; and rearrange to be more intuitive and obvious.
2005-04-21 23:11:04 +00:00
Glenn Maynard
47f995983a
re-fix SDL build
2005-04-21 22:15:07 +00:00
Ben Anderson
770c39296e
Revert; LowLevelWindow_X11 and LowLevelWindow_SDL *are* mutually exclusive (all LowLevelWindows are; see Selector_LowLevelWindow.h, arch.cpp, etc.). Also trivial fixes.
2005-04-21 21:57:10 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
5a63aca12e
add basic survival gameplay
2005-04-21 04:34:53 +00:00
Glenn Maynard
1b33a59c2c
fix SDL build (HAVE_X11 and HAVE_SDL are not mutually exclusive)
2005-04-21 03:15:53 +00:00
Chris Danford
42dbfa3557
update to remove ListDisplay
2005-04-11 04:08:25 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
96852c234c
Add a virtual keyboard to ScreenTextEntry
2005-03-22 20:15:24 +00:00
Ben Anderson
e0e23c7b99
Blah... dumb little screwups revolving around X11 and SDL.
2005-03-15 00:41:05 +00:00
Ben Anderson
3b65e3f438
Remove useless Linux_tty input driver from the build as per Sean's suggestion; he's right, there's no point in having it if it requires SDL.
2005-03-15 00:36:01 +00:00
Ben Anderson
8362e44d72
Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups.
2005-03-15 00:23:31 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Sean Burke
27851ff9e6
Add new X11 windows to Makefile; does not run at the moment
2005-03-13 23:21:08 +00:00
Glenn Maynard
ceb3583c3c
update
2005-02-26 04:28:10 +00:00
Chris Danford
fbf7bc4f26
split OptionRowHandler out of ScreenOptionsMaster
2005-02-24 04:56:36 +00:00
Glenn Maynard
c691cef8a2
UnlockSystem.cpp -> UnlockManager.cpp
2005-02-21 06:24:47 +00:00
Glenn Maynard
16969b1570
\
2005-02-17 06:30:02 +00:00
Chris Danford
0ce416cb26
add ScreenSplash - a replacement for ScreenStage
2005-02-17 05:57:21 +00:00
Glenn Maynard
7a7233140b
fix makefile
2005-02-16 22:09:45 +00:00
Chris Danford
6e8d275da1
fix missing project file
2005-02-16 17:48:57 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
f0a2c6faff
move PlayerStageStats into a separate file
2005-02-16 00:37:50 +00:00
Chris Danford
0ab2447027
move "rolling numbers" functionality out of ScoreDisplayNormal
2005-02-15 00:49:22 +00:00
Glenn Maynard
b8e863610f
ThemeMetric.h
2005-02-14 01:47:10 +00:00
Glenn Maynard
4a25a4b43a
update
2005-02-13 04:04:43 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
93b8ba48b6
Move OptionRow to a separate file
...
Don't init all BitmapText objects for long rows. Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
613b99d26f
add experimental MessageManager
2005-02-09 05:20:49 +00:00
Glenn Maynard
c35ca4744e
update
2005-02-05 21:25:02 +00:00
Glenn Maynard
6d6679369c
remove MemoryCardDriverThreaded
2005-02-05 19:12:47 +00:00
Glenn Maynard
c828e51c3b
add RageUtil_WorkerThread
2005-02-05 18:57:00 +00:00
Glenn Maynard
611fb28ab1
update
2005-02-01 06:03:52 +00:00
Chris Danford
e273da39c6
replace ScreenMenuJukebox with ScreenOptionsMaster
2005-01-29 21:56:24 +00:00
Glenn Maynard
fd4dd1aaab
add RageFileDriverTimeout
2005-01-27 03:30:11 +00:00
Glenn Maynard
fde9e0cfc9
auto_ptr is incompatible with STL containers; use a custom refcounted holder
2005-01-26 20:52:20 +00:00
Chris Danford
10810c1b9c
update project files
2005-01-26 11:24:45 +00:00
Glenn Maynard
f083765d69
remove ProTimingDisplay; too hard to read to be useful
2005-01-25 18:22:22 +00:00
Chris Danford
b055671a63
LuaHelpers.cpp -> LuaManager
2005-01-24 02:12:07 +00:00
Glenn Maynard
9ebd1d19dd
more renames
2005-01-20 01:35:49 +00:00
Glenn Maynard
4a442d1699
more renames
2005-01-20 01:30:56 +00:00
Glenn Maynard
24250824de
At the cost of losing change history, I'm renaming a couple "SDL" filenames
...
that no longer have any connection to SDL; the names are just too confusing.
2005-01-20 01:26:15 +00:00
Glenn Maynard
d8b7d68842
Make lua a global library. I'm not sure this is best (PrefsManager needs it), but it's nice to simply be able to define Lua functions anywhere ... (fixes build of some tests)
2005-01-19 18:23:19 +00:00